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Adding missiles to abilities

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Level 5
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Oct 16, 2015
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Hello guys... I'm new to World Editor, can I ask how do I add a missile art to aoe abilities? I am making an ability where you throw a missile and it damages the targeted area (AoE). I already created the damage part but I don't know how to do the missile one.... Well, I'm a newbie and someone please help me...
 
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Level 16
Joined
Mar 25, 2016
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1,327
There are a few options to make missiles. If you want the missile to fly at a unit you can use a dummy unit attacking or using an ability. In your case you probably want it to attack the ground, right? A very good and easy solution is using the meat wagon's disease cloud ability. It creates a unit (disease cloud) at the target area upon impact. When a unit casts the ability, create a dummy that attacks the target area (artillery attack type) and set targets allowed to none, so no damage is dealt. The meat wagon ability creates a dummy unit upon impact. Use a unique unit type for this dummy and catch its creation with unit enters entire map, unit type = ... .This way you have a missile + are able to detect when the missile hits the ground.
 
Level 5
Joined
Oct 16, 2015
Messages
132
There are a few options to make missiles. If you want the missile to fly at a unit you can use a dummy unit attacking or using an ability. In your case you probably want it to attack the ground, right? A very good and easy solution is using the meat wagon's disease cloud ability. It creates a unit (disease cloud) at the target area upon impact. When a unit casts the ability, create a dummy that attacks the target area (artillery attack type) and set targets allowed to none, so no damage is dealt. The meat wagon ability creates a dummy unit upon impact. Use a unique unit type for this dummy and catch its creation with unit enters entire map, unit type = ... .This way you have a missile + are able to detect when the missile hits the ground.
Oh yes! thank you! that dummy unit helped me a lot! Now I get it how yo do it thanks! :)))))
 
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