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Adding Fire animation to A unit

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Apr 21, 2013
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there is a tutorial which explains how to add burning animation on war3 model editor

Open up War 3 Model Editor
Open the MPQ Browser from the menu Windows -> MPQ Browser
Open War3.mpq from the menu File -> War3.mpq
Find the Mountain King model under Units\Human\HeroMountainKing
Double-click on HeroMountainKing.mdx to load it

Find the Textures\CloudSingle.blp texture in the MPQ Browser
Right-click the texture and select Use As Texture (unless it already exists).
Find the ReplaceableTextures\Weather\Clouds8x8.blp texture in the MPQ Browser
Right-click the texture and select Use As Texture.

Enter the Node Manager from the menu Windows -> Node Manager
Right-click outside any item and select Create Particle Emitter 2
A new particle emitter will be create d at the bottom of the list
Right-click the created particle emitter and select Edit Node
Give it a suitable name, like "Fire Emitter"
Press OK


Create another particle emitter the same way you did above.
Right-click outside any item and select Create Particle Emitter 2
A new particle emitter will be create d at the bottom of the list
Right-click the created particle emitter and select Edit Node
Give it a suitable name, like "Fire Emitter 2"
Press OK


Now let's edit the first emitter to be a concentrated heat emitter.
Right-click the "Fire EMitter" particle emitter and select Edit
Set the Visibility to 1
Set the Emission Rate to 10
Set the Speed to 40
Set the Variation to 0.02
Set the Latitude to 90
Set the Width to 20
Set the Length to 20
Set the Gravity to 0
Set the Texture to Textures\CloudSingle.blp
Set the Filter Mode to Additive
Set the Segment 1 color to dark yellow (RGB: 237 200 54)
Set the Segment 2 color to red (RGB: 200 47 0)
Set the Segment 3 color to dark red (RGB: 117 0 21)
Set the Segment Alpha values to 100, 255 and 100
Set the Segment Scaling values to 20, 40 and 20
Set all Start and End to 0
Set all Repeat to 1
Set the Rows to 1
Set the Columns to 1
Set the Life Span to 1
Set the Tail Length to 1
Set the Priority Plane to 0
Set the Replaceable ID to 0
Set the Time to 0.3
Check the flags Unshaded, Sort Primitives Far Z and Head
Press OK
Now let's edit the second emitter to be a flame emitter.
Right-click the "Fire EMitter 2" particle emitter and select Edit
Set the Visibility to 1
Set the Emission Rate to 10
Set the Speed to 200
Set the Variation to 0.02
Set the Latitude to 0
Set the Width to 20
Set the Length to 20
Set the Gravity to 0
Set the Texture to ReplaceableTextures\Weather\Clouds8x8.blp
Set the Filter Mode to Additive
Set the Segment 1 color to dark yellow (RGB: 237 200 54)
Set the Segment 2 color to red (RGB: 214 0 0)
Set the Segment 3 color to dark red (RGB: 117 0 21)
Set the Segment Alpha values to 100, 255 and 0
Set the Segment Scaling values to 40, 40 and 4
Set the Head (Life Span) Start to 0
Set the Head (Life Span) End to 30
Set the Head (Life Span) Repeat to 1
Set the Head (Decay) Start to 31
Set the Head (Decay) End to 50
Set the Head (Decay) Repeat to 1
Set the rest of the Start and End to 0
Set the rest of the Repeat to 1
Set the Rows to 8
Set the Columns to 8
Set the Life Span to 1.2
Set the Tail Length to 1
Set the Priority Plane to 0
Set the Replaceable ID to 0
Set the Time to 0.35
Check the flags Unshaded, Sort Primitives Far Z and Head
Press OK


 
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