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Adding fire?

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Level 13
Joined
Jun 3, 2004
Messages
235
Is there a way to add something such as, oh say, fire, to a model, not through attachments on ME but onto the model itself. I'm thinking, well, the model i have engulfed in a large moving flame. I do have Oinkerwinkle's particle emitter, but i haven't quite figured out how to resize the particles to be large enough. I though about geomerging the medium flame pillar model (enlarged) but it doesn't animate because it loses animations once geomerged. SOoooooooo is there a way i can do this? Either through geomerge (which i doubt) or figuring out this durned particle emitter. Thanks again, you all have been very helpful in the past, especially Mecheon :)
 
Level 25
Joined
Mar 31, 2004
Messages
4,468
Taking a quick look into the "FirePillarMedium" model, here's what I have

Code:
}
ParticleEmitter2 "BlizParticle04" {
	ObjectId 2,
	SortPrimsFarZ,
	Unshaded,
	Unfogged,
	static Speed 100,
	static Variation 0.05,
	static Latitude 4,
	static Gravity 0,
	Visibility 2 {
		DontInterp,
		3900: 0,
		6667: 0,
	}
	LifeSpan 1.8,
	static EmissionRate 3,
	static Width 40,
	static Length 40,
	Blend,
	Rows 8,
	Columns 8,
	Head,
	TailLength 1,
	Time 0.5,
	SegmentColor {
		Color { 0.294118, 0.294118, 0.294118 },
		Color { 0.294118, 0.294118, 0.294118 },
		Color { 0.172549, 0.172549, 0.172549 },
	},
	Alpha {57, 177, 0},
	ParticleScaling {20, 35, 50},
	LifeSpanUVAnim {0, 32, 1},
	DecayUVAnim {33, 63, 1},
	TailUVAnim {0, 0, 1},
	TailDecayUVAnim {0, 0, 1},
	TextureID 0,
}

What you need to do I think is to modify the variation value by a large ammount. Also change the EmissionRate, Lifespan and Gravity values to help
 
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