• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

[Trigger] Add armor using a trigger ?

Status
Not open for further replies.
Level 28
Joined
Mar 25, 2008
Messages
2,955
Hi folks ^^
well here's the situation:
Host chooses the mode of the td (normal/pro)
When he chooses pro, an aura is activated for the admintower which doubles the creeps' armor. In the first Lvs, thats ok but later.. lv7 or 8+ the game laggs as hell because there are like 300 creeps around the map ^^.
Is there some way to set the armor of units *2 like changing the handicap for their hp? o,,O

Yes, im talking about a maul :)
 
Level 19
Joined
Aug 24, 2007
Messages
2,888
Dont think so
Make armor bonus abilities and give them to creeps on spawn
Or use upgrades
 
Level 9
Joined
Oct 17, 2007
Messages
547
make an upgrade and give to all the creeps, then make a trigger to set the research lv for the upgrade after the host select the difficulty.
 
Level 9
Joined
Oct 17, 2007
Messages
547
No, leave them the way they are units, heroes or buildings it doesn't really matter.

-Go to the Upgrades tab in the Object editor
-Edit any upgrade to give the amount of bonus u need per lv of upgrade.
-Go back to the Units tab and edit the section that says "Techtree - Upgrades Used" (add your custom upgrade into that list).
-Make a trigger with the actions "Player - Set Current Research Level" change the players to your comp and the tech to the custom upgrade you made.

Let me know how that turns out
 
Level 7
Joined
Dec 8, 2005
Messages
319
on top of that... if you are using a trigger to create a unit. then you are also going to need to make another trigger to check every new unit joining the game to have the upgrade set to them... i made a TD like that and an easy way around that is to just make 1 units that does not spawn or anything. maybe a unit you use in artwork or cinematics and give him a Devoution aura and just set the level of the ability to the difficulty and set range to cover the whole map.
 
Level 28
Joined
Mar 25, 2008
Messages
2,955
Turned out that i can't set the percent of bonus-aura the unit gains by using the upgrade, but what if i change ability of the aura i made (devotion) and set the area of effect to zero and attach it to every unit/level? It that a way which reduces the lag ?
 
Last edited:
Level 28
Joined
Mar 25, 2008
Messages
2,955
like element td ?
well, it could be doable but therefore i need to give all the creeps an inventory.. so i think, an ability (fortified walls xD) is better. I wanted to do it using an aura so the armoir simply gets doubled but as this doesn't seems to be realizable, i'll have it this way ^.^
 
Level 9
Joined
Oct 17, 2007
Messages
547
Theres 2 ways u can change the amount of armor added per upgrade, one on the units properties and one on the upgrade itself.. did u check both to see if thats what u want?
 
Status
Not open for further replies.
Top