Hi.
I have search like crazy in the forum because this have to have come up earlyier.
Im working on a maul map and the creeps stop run if there is too many creeps in the map(about 100-300). They run abit and then wait for thair friends it looks like.
I us "move to". i have 3 checkpoint(cent of rect) for them to move through.
Anybody know a way to fix this?
I have search like crazy in the forum because this have to have come up earlyier.
Im working on a maul map and the creeps stop run if there is too many creeps in the map(about 100-300). They run abit and then wait for thair friends it looks like.
I us "move to". i have 3 checkpoint(cent of rect) for them to move through.
Anybody know a way to fix this?