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Add Animation to summon

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Level 10
Joined
Nov 5, 2008
Messages
536
Each player has a "Summoner" in my map. It is an Acolyte but with the replaced model of Kel'Thuzard (Necromancer). When an Acolyte summons a building, an animation appears on the hands of the Acolyte. When the Necromancer summons a builing, he does no animation.

I wonder how to add Animation - Spell to be played when a builing is being summoned?
 
Level 9
Joined
Jun 3, 2009
Messages
486
Im not realy shure on this one, i beleive i came across somthing like this in animation action category, do like unit summons building play desired anim.

but im not realy shure, hope i helped ;)
 
Level 3
Joined
Dec 20, 2008
Messages
19
Something like this?
  • Untitled Trigger 001
    • Events
      • Unit - A unit Begins casting an ability
    • Conditions
      • (Ability being cast) Equal to Animate Dead (D)
    • Actions
      • Animation - Play Hero Tavern #1 0477 <gen>'s stand animation
Change it around for your needs... not sure what they are...
 
Level 12
Joined
Aug 22, 2008
Messages
911
These animations have to do with the acolyte's model and cannot be added as a seperate special effect to the necromancer model. Should you insist that you MUST have that animation I believe it's possible to extract the animation as a seperate special effect via model editors.
 
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