• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!
  • ✅ The POLL for Hive's Texturing Contest #34 is OPEN! Vote for the TOP 3 SKINS! 🔗Click here to cast your vote!
  • ✅ The POLL for Hive's Techtree Contest #20 is OPEN! Vote for the TOP 3 FACTIONS! 🔗Click here to cast your vote!

Add Animation to summon

Status
Not open for further replies.
Level 10
Joined
Nov 5, 2008
Messages
536
Each player has a "Summoner" in my map. It is an Acolyte but with the replaced model of Kel'Thuzard (Necromancer). When an Acolyte summons a building, an animation appears on the hands of the Acolyte. When the Necromancer summons a builing, he does no animation.

I wonder how to add Animation - Spell to be played when a builing is being summoned?
 
Im not realy shure on this one, i beleive i came across somthing like this in animation action category, do like unit summons building play desired anim.

but im not realy shure, hope i helped ;)
 
Something like this?
  • Untitled Trigger 001
    • Events
      • Unit - A unit Begins casting an ability
    • Conditions
      • (Ability being cast) Equal to Animate Dead (D)
    • Actions
      • Animation - Play Hero Tavern #1 0477 <gen>'s stand animation
Change it around for your needs... not sure what they are...
 
These animations have to do with the acolyte's model and cannot be added as a seperate special effect to the necromancer model. Should you insist that you MUST have that animation I believe it's possible to extract the animation as a seperate special effect via model editors.
 
Status
Not open for further replies.
Back
Top