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Specific Kill

Events


Unit - Ghoul 0000 <gen> Dies


Unit - Ghoul 0001 <gen> Dies


Unit - Ghoul 0002 <gen> Dies

Conditions

Actions


If (All Conditions are True) then do (Then Actions) else do (Else Actions)



If - Conditions




(Ghoul 0000 <gen> is dead) Equal to True




(Ghoul 0001 <gen> is dead) Equal to True




(Ghoul 0002 <gen> is dead) Equal to True



Then - Actions




Quest - Display to (All players) the Quest Completed message: Quest message. Whatever.




Quest - Mark ([HIGHLIGHT]<Your Quest>[/code]) as Completed




Trigger - Turn off (This trigger)



Else - Actions




Game - Display to (All players) the text: ((You have killed + (String(GhoulKill))) + ghouls out of 3.)




Set GhoulKill = (GhoulKill + 1)
UnitType Kill

Events


Unit - A unit Dies

Conditions


(Unit-type of (Triggering unit)) Equal to Ghoul

Actions


If (All Conditions are True) then do (Then Actions) else do (Else Actions)



If - Conditions




(String(GhoulKill)) Equal to 3



Then - Actions




Quest - Display to (All players) the Quest Completed message: Quest message. What...




Quest - Mark ([HIGHLIGHT]<Your Quest>[/code]) as Completed




Trigger - Turn off (This trigger)



Else - Actions




Game - Display to (All players) the text: ((You have killed + (String(GhoulKill))) + ghouls out of 3.)




Set GhoulKill = (GhoulKill + 1)