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Action when all units in a group are dead

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Level 17
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Apr 24, 2005
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Well actually now i want to make something like there will be some text displayed that says Ghouls killed 0 out of 6 or smth. And each time a ghoul dies it will add 1 out of 6, 2 out of 6 etc. And then when all 6 are killed the killer would be teleported.
 
Level 24
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Create a real or integer variable. Every time a ghoul (or whatever) is killed, increase that variable by one. Display that variable in text, and when it hits the desired number, teleport the unit away with Unit - Instantly move unit to <point>.

If the units are preplaced, you can use triggers to specifically trigger with those units.
 
Level 24
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Here are my triggers, anybody feel free to point out any mistakes. They both use an integer variable called GhoulKill.
For pre-placed units:
  • Specific Kill
    • Events
      • Unit - Ghoul 0000 <gen> Dies
      • Unit - Ghoul 0001 <gen> Dies
      • Unit - Ghoul 0002 <gen> Dies
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Ghoul 0000 <gen> is dead) Equal to True
          • (Ghoul 0001 <gen> is dead) Equal to True
          • (Ghoul 0002 <gen> is dead) Equal to True
        • Then - Actions
          • Quest - Display to (All players) the Quest Completed message: Quest message. Whatever.
          • Quest - Mark ([HIGHLIGHT]<Your Quest>[/code]) as Completed
          • Trigger - Turn off (This trigger)
        • Else - Actions
          • Game - Display to (All players) the text: ((You have killed + (String(GhoulKill))) + ghouls out of 3.)
          • Set GhoulKill = (GhoulKill + 1)
For unit-type:
  • UnitType Kill
    • Events
      • Unit - A unit Dies
    • Conditions
      • (Unit-type of (Triggering unit)) Equal to Ghoul
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (String(GhoulKill)) Equal to 3
        • Then - Actions
          • Quest - Display to (All players) the Quest Completed message: Quest message. What...
          • Quest - Mark ([HIGHLIGHT]<Your Quest>[/code]) as Completed
          • Trigger - Turn off (This trigger)
        • Else - Actions
          • Game - Display to (All players) the text: ((You have killed + (String(GhoulKill))) + ghouls out of 3.)
          • Set GhoulKill = (GhoulKill + 1)


Edit: Bah, NOW I see that he has it done.
 
Level 24
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The part
  • (String(GhoulKill)) Equal to 3
is String Comparison.

(String(GhoulKill)) specifically is Conversion - Convert Integer to String
 
Level 17
Joined
Apr 24, 2005
Messages
762
Some1 either explain what goes in the index part(GhoulKills[INDEX]) and i tried red barons thing. I added the units into a group at map init. But it always displays that there are 6 ghouls left each time i kill a ghoul.

Ill add an atachment so u can see my problem exactly
 

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  • Problem.JPG
    Problem.JPG
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Last edited:
Level 24
Joined
Jun 26, 2006
Messages
3,406
Do you mean this?
I attached a picture of how I have GhoulKill set up.
 

Attachments

  • Ghoul Kill.JPG
    Ghoul Kill.JPG
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