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Acid Bomb Ability question.

Discussion in 'World Editor Help Zone' started by Rugarus, May 22, 2019.

  1. Rugarus

    Rugarus

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    I'm attempting to create a dummy unit to cast the ability 'Acid Bomb' on a structure. It returns "Can only target corpses"

    Is there a way to get around this or another ability that can act as an armor reducer for a wall (Needs to be visible when you click the wall) Like showing Armor: 150(-25)
     
  2. Warseeker

    Warseeker

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    I'm not sure if I understand correctly, you want the acid bomb to target buildings, is that right? If so, then you need to uncheck "Organic" classification and check "Structure" in Stats - Targets Allowed in the Object Editor.
     
  3. Chaosium

    Chaosium

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    Do you need it to be AoE? If Acid bomb doesn't work for some reason, try Fairy fire
     
  4. Rugarus

    Rugarus

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    That was never checked. This is my trigger, and structure is checked.
    • Unholy infernal
      • Events
        • Unit - A unit Is attacked
      • Conditions
      • Actions
        • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          • If - Conditions
            • ((Triggering unit) has buff Unholy presence ) Equal to True
          • Then - Actions
            • Game - Display to (All players) the text: Yes
            • Unit - Remove Unholy presence buff from (Triggering unit)
            • Unit - Create 1 Dummy Unit for (Owner of (Attacking unit)) at (Position of (Triggering unit)) facing Default building facing degrees
            • Unit - Add Unholy Presence to (Last created unit)
            • Unit - Order (Last created unit) to Neutral Alchemist - Acid Bomb (Triggering unit)
            • Unit - Add a 5.00 second Generic expiration timer to (Last created unit)
          • Else - Actions


    'Yes' runs, the dummy unit is created. Unholy Presence is based on Acid Bomb
    Okay I'll look into that. Thanks guys.
     
  5. Rugarus

    Rugarus

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    • Unholy infernal
      • Events
        • Unit - A unit Is attacked
      • Conditions
      • Actions
        • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          • If - Conditions
            • ((Triggering unit) has buff Unholy presence ) Equal to True
          • Then - Actions
            • Game - Display to (All players) the text: Yes
            • Unit - Remove Unholy presence buff from (Triggering unit)
            • Unit - Create 1 Dummy Unit for (Owner of (Attacking unit)) at (Position of (Triggering unit)) facing Default building facing degrees
            • Unit - Add Unholy reduction to (Last created unit)
            • Unit - Order (Last created unit) to Night Elf Druid Of The Talon - Faerie Fire (Triggering unit)
            • Unit - Add a 5.00 second Generic expiration timer to (Last created unit)
          • Else - Actions


    I used that instead with the target set as Structure and still nothing. My structure is classified as Mechanical though, and I don't have mechanical checked as one of the targets of Faery Fire, would that be it I guess?
     
  6. Chaosium

    Chaosium

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    Possibly, looks like a targeting issue alright.

    Edit: also, make sure the dummy has enough mana to cast the ability (if any) and is at range, but I guess you've already thought about that
     
  7. Rugarus

    Rugarus

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    So I made sure the ability can attack mechanical + structure. Also gave the ability 0 mana usage. But still having the same issue, doesn't seem to be casting on the wall.
     
  8. Wrda

    Wrda

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    Targets allowed -> enemy
    If you add ground then it will stop working.
    I can't even open WE and do stuff because it crashes every 2 mins....
     
  9. Uncle

    Uncle

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    I recommend (if you haven't already) removing locust from your dummy and then manually trying to cast the spell yourself too see what happens.