- Joined
- May 4, 2008
- Messages
- 113
So I was bored one day, and I decided to fill up the spare time over the holidays between doing anything interesting I'd do something I used to enjoy quite thoroughly - make TFT maps! So ignoring the fact that most of my friends had uninstalled TFT and moved on, I started making it. I'd done the terrain, had this idea for a map, and told my friend "hey, I've started making a TD." His response was "make an Achievement TD, gogogo". I thought "what a brilliant idea!" and decided to make it. So, behold:
TOWERS
Achievement TD currently features over one hundred towers (including upgrades), and more will be implemented in future. Most towers cost achievement points to build and upgrade, as well as gold. Some towers can be won through the "Tower Lottery" feature, and others can drop from bosses and certain units. Items can be built (and in future, possibly, crafted) and given to towers to give them extra powers. Most slowing towers feature a "Random Attack" ability which causes them to fire randomly, increasing the amount of targets the tower can have slowed at one time. Abilities that some other towers possess include Thunder Clap, Shockwave, Mug (bashes and steals gold), and passives such as Critical Strike and Frost Attack.
MODES
You can choose between 5 different difficulty modes - Easy, Normal, Hard, Extreme and Impossible. Easy is designed to be almost impossible to lose, and Impossible is designed to be almost impossible to win. The modes in between are simply stepping stones.
ACHIEVEMENTS
So what exactly is an achievement? Well, basically, completing miscellaneous tasks unlocks achievements, which reward achievement points and occasionally other rewards based on the difficulty of the achievement. The number of achievements you have is also related to other things such as the strength of certain towers and the strength of your Panda hero on waves 36-38 (I'll explain later ). Some of the achievements available include earning a certain amount of gold, killing a certain amount of units, completing a special feature of a wave or building a certain combination of towers. As of now there are 35 achievements in-game.
SPECIAL WAVES
There are 41 waves in total in-game at the moment. A few waves are occupied entirely by cinematics, some by cinematics with a boss mob as well. Some waves have certain special features, though. Here is a list of the special waves in-game at the moment (there is a chance that more may be added in future)
STORYLINE?!
A main feature of Achievement TD is its storyline. Yes, that's right, a TD with a storyline. Certain points of the tower defense contain cutscenes and cinematics with commentary from the main characters of the storyline based on my friends Dave, Gnollking, Aendri and Lokilokii (and me, as well). But fear not! For players who enjoy this TD often and completely despise the cutscenes after watching them 20 times, there is a No Cinematic mode selectable at startup allowing you to disable the cinematics for the entire course of the game, leaving you to enjoy the TD without delays.
The map:
A: Mobs come from here.
B: Mobs head to here.
C: These buildings list the achievements you have earned, and the achievements you are yet to earn.
D: Item Shop I
E: Item Shop II
F: The bricksmith, which in future will allow you to craft items to give to your towers.
WE WANT YOU!
If you have any ideas for towers, achievements or special waves, feel free to say them here. I'll credit and +rep you if I end up using your idea. Due to the nature of the Tower Lottery and achievements, I could keep creating towers in this game forever. Item ideas are also appreciated.
If theres anything I've missed or anything you'd like to know, don't hesitate to inform me/ask! I will hopefully be continually updating this post and answering questions. Hope you look forward to the beta release!
PLANNED FEATURES FOR FUTURE VERSIONS:
Fun miscellaneous achievements which don't give achievement point rewards, but other stupid things like titles and joke abilities and such. This will not effect gameplay, just give you something to mess around with if you're waiting for something or have some spare time during the game.
More achievements, of course.
Random item drops from mobs and bricksmithing, an ability which will allow you to create items to give to your towers.
More exciting waves!
More ultimate towers.
Increasing the length of tower trees, so that first-level element towers can ascend to level "V" and second-level element towers to level "III".
Range test ability.
Levels with mana, making use of the feedback ability.
Tower abilities and perhaps a 'command centre' with usable abilities on it.
Traps!
Abilities that are activated at certain achievement levels, some on towers and some on your builder.
New game modes.
BEHOLD!
Download version v1.10 below:
http://www.epicwar.com/maps/83807/
http://www.hiveworkshop.com/forums/resource.php?t=115819&prev=deleted%3D1%26u%3DZiggyMcjoney%26status%3Dall
Official website for the map: achievementtd.webs.com
Please report all bugs, suggestions etc to [email protected], OR to this post.
Be warned that there may be a few bugs here and there, but overall this release has seemed stable enough to deem it ready for a release. NOTE: This map is protected!
Enjoy, post feedback here!
Achievement TD!
TOWERS
Achievement TD currently features over one hundred towers (including upgrades), and more will be implemented in future. Most towers cost achievement points to build and upgrade, as well as gold. Some towers can be won through the "Tower Lottery" feature, and others can drop from bosses and certain units. Items can be built (and in future, possibly, crafted) and given to towers to give them extra powers. Most slowing towers feature a "Random Attack" ability which causes them to fire randomly, increasing the amount of targets the tower can have slowed at one time. Abilities that some other towers possess include Thunder Clap, Shockwave, Mug (bashes and steals gold), and passives such as Critical Strike and Frost Attack.
MODES
You can choose between 5 different difficulty modes - Easy, Normal, Hard, Extreme and Impossible. Easy is designed to be almost impossible to lose, and Impossible is designed to be almost impossible to win. The modes in between are simply stepping stones.
ACHIEVEMENTS
So what exactly is an achievement? Well, basically, completing miscellaneous tasks unlocks achievements, which reward achievement points and occasionally other rewards based on the difficulty of the achievement. The number of achievements you have is also related to other things such as the strength of certain towers and the strength of your Panda hero on waves 36-38 (I'll explain later ). Some of the achievements available include earning a certain amount of gold, killing a certain amount of units, completing a special feature of a wave or building a certain combination of towers. As of now there are 35 achievements in-game.
SPECIAL WAVES
There are 41 waves in total in-game at the moment. A few waves are occupied entirely by cinematics, some by cinematics with a boss mob as well. Some waves have certain special features, though. Here is a list of the special waves in-game at the moment (there is a chance that more may be added in future)
Wave 4: A dwarven rifleman Joe Dynamite is being held captive by a group of hermit crabs, destroying the prison in which he is contained releases him. Help him survive the attack from hermit crabs to rescue him and complete an achievement!
Wave 8: Destroy the box the blood elves are carrying with them to obtain a magical item.
Wave 11: Cinematic, plus an interestingly designed boss fight. The boss will channel a spell to pull the wave spawning portal closer to the end of the maze. Kill him before he can finish casting this spell, or your maze will suddenly become alot smaller!
Wave 16: Rescue a blood elf from an orc chasing him, then choose to either spare his life or kill him. Either choice will yield a reward, but both rewards are completely different.
Wave 22: A cinematic, followed by a dialog box allowing you to choose whether you would like to fight on Arche and Dave's side or Aendri's. The choice you make will effect the next 3 levels of the game.
Wave 23-25: Two sets of mobs will run from either side of the maze and engage in combat in the middle. Your towers must assist the side you have chosen in defeating the opposing team.
Wave 26: A cinematic, followed by a boss.
Wave 27: A cinematic, followed by a damage test
Wave 36-38: You will be given a Panda hero and fight in 3 boss fights without the assistance of your towers. The strength of your hero is based on the amount of achievements you have earned.
Wave 41: The final cinematic.
Wave 8: Destroy the box the blood elves are carrying with them to obtain a magical item.
Wave 11: Cinematic, plus an interestingly designed boss fight. The boss will channel a spell to pull the wave spawning portal closer to the end of the maze. Kill him before he can finish casting this spell, or your maze will suddenly become alot smaller!
Wave 16: Rescue a blood elf from an orc chasing him, then choose to either spare his life or kill him. Either choice will yield a reward, but both rewards are completely different.
Wave 22: A cinematic, followed by a dialog box allowing you to choose whether you would like to fight on Arche and Dave's side or Aendri's. The choice you make will effect the next 3 levels of the game.
Wave 23-25: Two sets of mobs will run from either side of the maze and engage in combat in the middle. Your towers must assist the side you have chosen in defeating the opposing team.
Wave 26: A cinematic, followed by a boss.
Wave 27: A cinematic, followed by a damage test
Wave 36-38: You will be given a Panda hero and fight in 3 boss fights without the assistance of your towers. The strength of your hero is based on the amount of achievements you have earned.
Wave 41: The final cinematic.
STORYLINE?!
A main feature of Achievement TD is its storyline. Yes, that's right, a TD with a storyline. Certain points of the tower defense contain cutscenes and cinematics with commentary from the main characters of the storyline based on my friends Dave, Gnollking, Aendri and Lokilokii (and me, as well). But fear not! For players who enjoy this TD often and completely despise the cutscenes after watching them 20 times, there is a No Cinematic mode selectable at startup allowing you to disable the cinematics for the entire course of the game, leaving you to enjoy the TD without delays.
The map:
A: Mobs come from here.
B: Mobs head to here.
C: These buildings list the achievements you have earned, and the achievements you are yet to earn.
D: Item Shop I
E: Item Shop II
F: The bricksmith, which in future will allow you to craft items to give to your towers.
WE WANT YOU!
If you have any ideas for towers, achievements or special waves, feel free to say them here. I'll credit and +rep you if I end up using your idea. Due to the nature of the Tower Lottery and achievements, I could keep creating towers in this game forever. Item ideas are also appreciated.
If theres anything I've missed or anything you'd like to know, don't hesitate to inform me/ask! I will hopefully be continually updating this post and answering questions. Hope you look forward to the beta release!
PLANNED FEATURES FOR FUTURE VERSIONS:
Fun miscellaneous achievements which don't give achievement point rewards, but other stupid things like titles and joke abilities and such. This will not effect gameplay, just give you something to mess around with if you're waiting for something or have some spare time during the game.
More achievements, of course.
Random item drops from mobs and bricksmithing, an ability which will allow you to create items to give to your towers.
More exciting waves!
More ultimate towers.
Increasing the length of tower trees, so that first-level element towers can ascend to level "V" and second-level element towers to level "III".
Range test ability.
Levels with mana, making use of the feedback ability.
Tower abilities and perhaps a 'command centre' with usable abilities on it.
Traps!
Abilities that are activated at certain achievement levels, some on towers and some on your builder.
New game modes.
BEHOLD!
Download version v1.10 below:
http://www.epicwar.com/maps/83807/
http://www.hiveworkshop.com/forums/resource.php?t=115819&prev=deleted%3D1%26u%3DZiggyMcjoney%26status%3Dall
Official website for the map: achievementtd.webs.com
Please report all bugs, suggestions etc to [email protected], OR to this post.
Be warned that there may be a few bugs here and there, but overall this release has seemed stable enough to deem it ready for a release. NOTE: This map is protected!
Enjoy, post feedback here!
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