Accurate Unit height?

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Feb 9, 2009
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So I'm using the new special effects modification, but unlike units it has no default height, it drops to the ground like a bag of wet mice.
The way I thought was working came to a complete hault as I started sending the units with the active effects up higher terrain, it would dip! (Dip, meaning it would be lower)


Option 1
  • Special Effect - Set Position - Z of (Last created special effect) to ((Position - Z of DamageEventTarget) + 20.00)
If I use above, it looks good, but if you go up higher terrain is lowers slightly and flying units will only have the effect where it was if was on the ground!


Option 2
  • Special Effect - Set Position - Z of (Last created special effect) to ((Current flying height of DamageEventTarget) + 20.00)
Using flying height makes it dip even farther down, (even with flying units!)

Help me obi-.. dearest fellow members, you're my only hope!
 
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