- Joined
- Jun 2, 2013
- Messages
- 613
Just a quick question as far as rescource hogging goes...
What's an acceptable amount of Doodads (Destructable) in a map as far as performance?
The map I'm working on generates Destructables, but I need to know an acceptable number for a 192x192 map. (180x180 playable I believe)
Based on the variables I have at the moment, the number of Destructables being generated is between 8000-15000. It doesn't seem to bog down my system even when I have the entire map visible at 15000, so I'm thinking with fog, most people should be ok? Any suggestions?
There are no other pre-set doodads.
Also want to note that with ~12000-15000 destructables and fog of war, Warcraft.exe is using around 100-120mb of memory.
See more details here: http://www.hiveworkshop.com/forums/...g-contest-12-a-270696/index8.html#post2744178
What's an acceptable amount of Doodads (Destructable) in a map as far as performance?
The map I'm working on generates Destructables, but I need to know an acceptable number for a 192x192 map. (180x180 playable I believe)
Based on the variables I have at the moment, the number of Destructables being generated is between 8000-15000. It doesn't seem to bog down my system even when I have the entire map visible at 15000, so I'm thinking with fog, most people should be ok? Any suggestions?
There are no other pre-set doodads.
Also want to note that with ~12000-15000 destructables and fog of war, Warcraft.exe is using around 100-120mb of memory.
See more details here: http://www.hiveworkshop.com/forums/...g-contest-12-a-270696/index8.html#post2744178
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