Edit: Thanks to Deolrin for teaching me usefull bbcodes. now thread is more easy to read
I have been played since open beta, tons of severals years ago. Since this time, there was tons of changes and possible combos for the "meta" until S1 finals showed the world the most optimized way to play. Professional lanes and role compositions became a basic standard to follow.
This "meta" is still the dominant way to play serious games. It is true that we have seen some modifications (like swapping toplane with bottom), but he core remains the same stablished years ago in the S1 tournament.
Focusing in what is our main topic of discussion, initially there was only a few champions designed specially for supporting others and was recognized because his skills are focused on protecting, healing or helping allies than on making damage.
With the past of the years, Riot monitorized botlane and with the leadership of Morello (silver league player, one of the initial workers in Riot Games, and a declared hater of heals "I consider it toxic for the game"), they said oversustain provided by supports plus his wards made botlane an isolated isle in which 2 players fight... for having better creep score than the other.
For solving this problem, they nerfed clairvoyance until it becomes displaced by exhaust or even imaIgnite; and while developing a "new type of supports" they OVERnerfed all the heals (first looking on his raw numbers, then growing up a lot their mana costs, and finally adding a vast cooldown and nerfing by almost half or worse the AP ratio).
Then, we saw a "new type of support" emerge: the burst dealer. With Leona as its main exponent, Morello and his team considered that a support would not be forced to have ally-based skills. They considered support everyone who could provide cc or enough burst dmg to delete enemies by their own in bottom lane.
After that, others followed her as candidates (nautilus, volibear, sejuani, shen, and newly reborn blitzcrank for example) for this "new type". But since that, we have not see any real sustain supports but hybrids (nami's heal is poor in numbers and need enemy's interaction to being fully used, lulu have not heals but a shield which is temporary, as thresh which is more like an hybrid between leona and blitzcrank).
The realty and the problematic of Sustain Vs burst/cc dealers
It is a truth that these new supports DELETE the old "sustain" ones like if they were useless pieces of paper. So actually you can pick a soraka, alistar or sona for example, and be 75% sure you lost your lane if burst "support" like leona bc or thresh was picked by the enemy.
So, what is the utility of champions based on heals and supporting his allies if they are so nerfed that he couldnt even protect their carries?
Ill talk clear: I honestly think explosive damage and cc is a good counter for sustain supports, but makes no sense the fact that they arent even worth for protecting allies correctly.
We have reach a point in which supports worths only for doing dmg to the enemy. Is this the real direction in which support role will go? Why dont just delete soraka from the game? Why dont doing sustain supports just fragile or not able for selfhealing but still REAL usefull for the team instead of overnerfing them?
Having your main regular spell with like half minute of cooldown is not funny. And having your heals' numbers as lows as you cant even save your teammates is not funny. Being deleted by absurd 999 dmg supports is still acceptable as effective counter, but not being able to protect your team from that dmg simply because your heals have 3x times less power than that leona's dmg, is definitively not fair
I have been played since open beta, tons of severals years ago. Since this time, there was tons of changes and possible combos for the "meta" until S1 finals showed the world the most optimized way to play. Professional lanes and role compositions became a basic standard to follow.
This "meta" is still the dominant way to play serious games. It is true that we have seen some modifications (like swapping toplane with bottom), but he core remains the same stablished years ago in the S1 tournament.
Focusing in what is our main topic of discussion, initially there was only a few champions designed specially for supporting others and was recognized because his skills are focused on protecting, healing or helping allies than on making damage.
With the past of the years, Riot monitorized botlane and with the leadership of Morello (silver league player, one of the initial workers in Riot Games, and a declared hater of heals "I consider it toxic for the game"), they said oversustain provided by supports plus his wards made botlane an isolated isle in which 2 players fight... for having better creep score than the other.
For solving this problem, they nerfed clairvoyance until it becomes displaced by exhaust or even imaIgnite; and while developing a "new type of supports" they OVERnerfed all the heals (first looking on his raw numbers, then growing up a lot their mana costs, and finally adding a vast cooldown and nerfing by almost half or worse the AP ratio).
Then, we saw a "new type of support" emerge: the burst dealer. With Leona as its main exponent, Morello and his team considered that a support would not be forced to have ally-based skills. They considered support everyone who could provide cc or enough burst dmg to delete enemies by their own in bottom lane.
After that, others followed her as candidates (nautilus, volibear, sejuani, shen, and newly reborn blitzcrank for example) for this "new type". But since that, we have not see any real sustain supports but hybrids (nami's heal is poor in numbers and need enemy's interaction to being fully used, lulu have not heals but a shield which is temporary, as thresh which is more like an hybrid between leona and blitzcrank).
The realty and the problematic of Sustain Vs burst/cc dealers
It is a truth that these new supports DELETE the old "sustain" ones like if they were useless pieces of paper. So actually you can pick a soraka, alistar or sona for example, and be 75% sure you lost your lane if burst "support" like leona bc or thresh was picked by the enemy.
So, what is the utility of champions based on heals and supporting his allies if they are so nerfed that he couldnt even protect their carries?
Ill talk clear: I honestly think explosive damage and cc is a good counter for sustain supports, but makes no sense the fact that they arent even worth for protecting allies correctly.
We have reach a point in which supports worths only for doing dmg to the enemy. Is this the real direction in which support role will go? Why dont just delete soraka from the game? Why dont doing sustain supports just fragile or not able for selfhealing but still REAL usefull for the team instead of overnerfing them?
Having your main regular spell with like half minute of cooldown is not funny. And having your heals' numbers as lows as you cant even save your teammates is not funny. Being deleted by absurd 999 dmg supports is still acceptable as effective counter, but not being able to protect your team from that dmg simply because your heals have 3x times less power than that leona's dmg, is definitively not fair
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