Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
The high ground advantage in wc3, which makes ranged units have a reduced % to hit when attacking from lower ground to higher ground, specifically applies to cliff levels, and not hills or differences in elevation, correct?
The advantage of high ground is also in the vision that it grants you; units cannot see the area beyond the high ground from normal ground. This is particularly important for ranged units with a long range.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.