- Joined
- Sep 22, 2012
- Messages
- 90
So far I've been playing/testing dota, I would like to talk about <DotA 1> regarding -slark's- leap ability and -magnus'- charge. How did the dota devs/programmers eliminate the problem of NOT disabling war3 move command? What i mean to be clear is that from the standpoint of triggers I can't seem to find a solution about two loops running together without disabling the move command.
I tried a trigger something like this:
Any ideas how to imitate one??
To elaborate i would like a magnus to charge/slam to a certain location then if i pressed the stop command the loop would end
I tried a trigger something like this:
-
somestandardloop
-
Events
- Time - Every 0.03 seconds of game time
- Conditions
-
Actions
- -------- some boolean pertains to another event trigger which responds if the issued command is move/attackmove/stop/hold position --------
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- some_boolean Equal to True
-
Then - Actions
- Trigger - Turn off (This trigger)
-
Else - Actions
- Unit - Move (Triggering unit) instantly to some_point
-
If - Conditions
-
Events
Any ideas how to imitate one??
To elaborate i would like a magnus to charge/slam to a certain location then if i pressed the stop command the loop would end
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