Say you have a weaponless unit model, a footman without a sword for example. You've used one trigger to add a weapon to his sword arm, say it's another sword. Now, the problem is: that sword attachment doesn't have a death animation. So, if you want the footman to be able to quickly swap between weapons, it will actually appear in-game that he's holding both the sword you gave him first, and say the spear you just gave him now. That is, until the sword vanishes from the destroy effect function in a few seconds.
Well, that's the problem. Is there any way to instantly remove effects/attachments that don't actually have death animations or am I going to have to attempt to learn how to add a simple animation to each weapon attachment that simply causes it to vanish immediately when the Death Animation is played (No other effects).
Well, thanks for your time. I really hope this can be done through triggers, because I haven't really the slightest idea how to add even a simple death animation like that.
Well, that's the problem. Is there any way to instantly remove effects/attachments that don't actually have death animations or am I going to have to attempt to learn how to add a simple animation to each weapon attachment that simply causes it to vanish immediately when the Death Animation is played (No other effects).
Well, thanks for your time. I really hope this can be done through triggers, because I haven't really the slightest idea how to add even a simple death animation like that.