Hi there. It's been for last 2 years ever since I logged in my account due to my losing interest on World Editor. But recently I have regain back my interest to continue creating a project which will see StarCraft abilities and units imported to play in Warcraft III.
Anyway, I have an issue here. In StarCraft, the Terran Vulture has an ability called Spider Mine, which the unit would dig a burrowed mine and will blow up if any enemy came near into it. If this device were to use in Warcraft, then Goblin Land Mines are most likely the ones we should substitute.
However what is important about Spider Mines is that it is a charged ability, and the skill will be removed once all 3 mines were planted. So how to do that in World Editor? I know there is a similar ability from Night Elves called Sentinel where units will be able plant invisible owls at trees in charged amounts but that's about it. You can't change to other units (unless using Sentry Ward ability but I want a charged ability) and it is has to target something and not freely.
Is it possible to do that? Any help will be highly appreciated.
Anyway, I have an issue here. In StarCraft, the Terran Vulture has an ability called Spider Mine, which the unit would dig a burrowed mine and will blow up if any enemy came near into it. If this device were to use in Warcraft, then Goblin Land Mines are most likely the ones we should substitute.
However what is important about Spider Mines is that it is a charged ability, and the skill will be removed once all 3 mines were planted. So how to do that in World Editor? I know there is a similar ability from Night Elves called Sentinel where units will be able plant invisible owls at trees in charged amounts but that's about it. You can't change to other units (unless using Sentry Ward ability but I want a charged ability) and it is has to target something and not freely.
Is it possible to do that? Any help will be highly appreciated.