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Ability that doesnt channel.

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Apr 26, 2009
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All i was wondering is how do i make it so when a unit casts 'cloud' or 'blizzard' they dont have to stand there and channel it, they can move around and attack and the ability goes on.

Thanks!
 
You need to make a dummy unit and order it to cast it. Then make an ability, based on "Channel", that is a pseudo-one, and when cast:
  • Tr
  • Events
    • Unit - A unit starts the effect of an ability
  • Conditions
    • (Ability being cast) Equal to X
  • Action
    • Set Point1 = (Target point of ability being cast)
    • Unit - Create 1 dummy for (Owner of (Triggering unit)) at Point1 facing default buildinh degrees
    • Unit - Set level of (dummy Blizzard) for (Last created unit) to (Level of (Ability being cast) for (Triggering unit))
    • Unit - Add a 2.00 seconds generic expiration timer to (Last created unit)
    • Unit - Order (Last created unit) to Human Archmage - Blizzard (Point1)
    • Custom script: call RemoveLocation (udg_Point1)
References:
[•] http://www.hiveworkshop.com/forums/trigger-gui-editor-tutorials-279/variables-5896/
[•] http://www.hiveworkshop.com/forums/trigger-gui-editor-tutorials-279/basic-triggering-5885/
[•] http://www.hiveworkshop.com/forums/...9/spells-frequently-asked-questions-faq-9469/
The third one is the most crucial.
 
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