- Joined
- Dec 19, 2007
- Messages
- 1,234
Hi friends, I have had a great idea for an ability but since it's so complecated I decided to just post the idea here and if any of you can make it so that the rest of us could download it this would be great.
Here is the idea:
Step one: after you click an ability, 10 circle of power are spawn (small version) in a spiral way - the spriral starts at the location of the cast and then there are 10 units each one is a bit more far from the start location and in a spiral way.
Step two: If the caster can run through all 10 circles of power within 10 seconds, all of the circles glow and a huge effect would happen.
Step three: that is for you to decide3
Background:
The idea behind this spell is that instead of just clicking a spell you also have to solve a puzzle which is better for the gameplay experience.
Extra:
* The last points would be so far away that movement speed and blink would make this ability easier to cast.
* Step 3 would benefit from effects that are related to path walking like pathblock in between all the dots or a straightup cage all arround the entire points.
* If a circle were to spawn in tree area, remove trees
* if a circle were to spawn in an unreachable area such as tophill or in between hills, this is an automatic failure, you should add some detection for that reason.
Let me know what you think of it in the comment section below and if you are capable of making it, please post it so that everyone could enjoy it.
Here is the idea:
Step one: after you click an ability, 10 circle of power are spawn (small version) in a spiral way - the spriral starts at the location of the cast and then there are 10 units each one is a bit more far from the start location and in a spiral way.
Step two: If the caster can run through all 10 circles of power within 10 seconds, all of the circles glow and a huge effect would happen.
Step three: that is for you to decide3
Background:
The idea behind this spell is that instead of just clicking a spell you also have to solve a puzzle which is better for the gameplay experience.
Extra:
* The last points would be so far away that movement speed and blink would make this ability easier to cast.
* Step 3 would benefit from effects that are related to path walking like pathblock in between all the dots or a straightup cage all arround the entire points.
* If a circle were to spawn in tree area, remove trees
* if a circle were to spawn in an unreachable area such as tophill or in between hills, this is an automatic failure, you should add some detection for that reason.
Let me know what you think of it in the comment section below and if you are capable of making it, please post it so that everyone could enjoy it.