- Joined
- Mar 16, 2014
- Messages
- 169
When a unit is given more abilities that it has icon slots for, it still retains the ability but the icon gets pushed out of the UI and is no longer clickable or readable. Passives will continue to work.
What I have noticed is that there seems to be priority for which icons get pushed out, with some abilities being more likely to be removed or stay when extra abilities are added to a single unit. When some abilities are added to a unit that already has full icons, it won't even show up, but some abilities will show up and push an old ability out.
I don't want to know how to hide ability buttons, I'm already well aware of this. What I want to know is what determines the priority for which ability icons show up over others on a unit with more abilities than they have icon slots available. Thank you!
What I have noticed is that there seems to be priority for which icons get pushed out, with some abilities being more likely to be removed or stay when extra abilities are added to a single unit. When some abilities are added to a unit that already has full icons, it won't even show up, but some abilities will show up and push an old ability out.
I don't want to know how to hide ability buttons, I'm already well aware of this. What I want to know is what determines the priority for which ability icons show up over others on a unit with more abilities than they have icon slots available. Thank you!