Abilities

Status
Not open for further replies.

Serever

S

Serever

Im making a map with a guy on these forums, greenjuice, and hes doing the terrain, triggers, buildings, most of the stuff, and im going to do the abilities for the heroes for him. Thing is, i dont know jack about abilities :P . would anyone be able to point me towards some tutorials or articles or anything on abilities?
 
yer... we are talking about making custom abilities. not just editing those that exist.

for example. i would like to make a spell for a hero called a manipulator. it will be his ultimate spell and i called it "void", what i want it to do is make all enemies around the hero get slowed and for him to go invisable even while he attacks.

this is a fairly powerful spell so it will use a lot of mana and it wont last very long and just so u all know im not one of those idiots who gives ridiculously powerful spells to all his heroes.
 
You would make a "dummy ability" that can be casted without a target (roar, warstomp). After deleting the damage, stuns, graphics, and other things that apply to this ability, go into trigger editor and create the spell using triggers. For instance, if you wanted all enemies around the hero to be slowed, you would create an event that is triggered when the spell is casted, and then the actions would select all enemy units within a certain radius to be slowed.
 
ahhh ok. i was using warstomp for this other ability i was making, "plague", i want units around the hero to be diseased so added that as a buff instead of the stun and tried to make some art effects as well but nothing worked (as it shouldnt i suppose). so can i use triggers to do all that stuff. like even add projectile art that comes out in all directions?
 
what do these params mean ?

text - order strring - activate
text - order strring - deactivate
text - order strring - turn off
text - order strring - use/turn on
 
Those mainly refer to how your ability will be recognized. For example, when you do a unit is issued an order targetting no object, you could set the text - order string - turn off function: unimmolation or something to do that. That is mainly used in triggers and also can be recognized in raw data (I think)
 
mmk i made a skill with visual effects done by triggers... but i could find any triggers that do damage, like affect all units in area with a certain buff. should i do that in the actual abilities. like make a new buff?
 
plz help. i made a trigger which displays the whisp detonation. i also want to display some other things but once the trigger is activated they special effects stay on the hero forever. i noticed an action which removes them but if to skills that use these triggers are used close togethor they could get mixed up.

also how do i get a single missile animation to spray out in all directions... like fan of knives but with something else say chimeara corrosive breathe attacks.

and how do i add damage to the dummy spells. i cant find any trigger actions which do damage or inflict buffs and effects. do i add buffs etc into the dummy spell ?
 
The first question reminds me of barrage. If you ever play melee, you see how ownage it is, and it might work that way

The dummy spell thing is pretty tricky. You need to know a couple more things and it's quite simple using thunder clap and like soul burn buffs changed and tweaked with triggers
 
i was using warstomp as the base dummy ability. i have no idea how to edit buffs effectively. i am getting pretty handy with triggers, but nothing special.

theres is only a few things left from this scenario being a really good aos.

a multibaord and some abilities.

PLZ HELP
 
Status
Not open for further replies.
Back
Top