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A Time For A Hero

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Arad MNK Presents

A Time for a Hero
Created by Arad MNK

Map Info:
A RPG Game Featuring Many Elements for fun.
Guranteed 1-2 Hours of Fun gameplay.

Features:

Quest Systems: Repeatable and Unrepeatable
Mounts
Creep Respawn
Ally and Unally System by in-game Commands
4 Heroes to choose from (More Coming Soon :) )
2 Cameras
In-game Utilities
2 Cool boss fights
Removed Boundaries
New Area!

Story:

A Long time Ago, In the Magical Lands Of Aylania, People lived in peace and Harmony.
However, Devil Showed itself and Ruined Aylania and it's Capital City, Imsallen, and
Devided the people into two Groups: Vigilantes, and the Castle Inhabitants.
Now, 37 years after the Destruction of Imsallen, Heroes gather from
Whole Ayperia (The World everything takes place in) to Fight
The Darkness: The Revenant of Darkness...
However, They have to Fight ''Different''
Pawns of Darkness...

Screenshots: (Old)


Image Description:
The Castle

242389-albums7853-picture95692.jpg


Image Description:
The Castle(Inside)

242389-albums7853-picture95693.jpg


Image Description:
Sunville

242389-albums7853-picture95690.jpg


Image Description:
Stormreaver Archipelago

242389-albums7853-picture95689.jpg


Image Description:
The Cristifal Waterfall

242389-albums7853-picture95694.jpg


Image Description:
Wolven Safari

242389-albums7853-picture95695.jpg


Image Description:
The final BOSS

242389-albums7853-picture95691.jpg




Change Log:



Map Released




a.Fixed The Eric Bug, And the Revenant Respawning and some other Minor bugs.

b.Added A Taunt for Revenant of Darkness when Killing A Hero.

c.Changed The Storyline



a.Fixed MANY bugs

b.added texts and better description for items

c.toughened the final boss



a.Fixed The mounts bug

b.given a better description for spells

c.changed the loading screen

d.changed the place of stables from sunville to wolven safari

e.reduced the filesize(that dumb 8mb thing)



a.Fixed a Terrible Bug



Big Update!!!!!
a. added a new camera, a new boss fight, and in-game Utilities
b. fixed some bugs
c. Slowened leveling
d. hardened the creatures





Credits:


CRAZYRUSSIAN ---> Icons
Sellenisko ---> Armored Dire Wolf
Em! ---> Arrow volley
Dun Van Ohllus ---> Riderless arthas Horse and White tiger
Devine Army ---> Dog
Tranquill ---> Castle gate and walls
Fingolfin ---> Greek Stables
Zeatherann ---> Human border tooltip
HappyTauren ---> Footman revised
Direfury ---> Wizard Model
Ironmaiden ---> Vampire Model



FINLANDMAN ---> Template
Blizzard Entertaiment ---> Making this great game franchise
Venger07 ---> GREAT help with triggers and ideas



Author's Notes
There are some Known bugs, Like when you Dismount, You see you hero dying on the mount, although it's on the ground. I can't do anything about this.

In the Next Version:

a.AI+!!!
b.Arena!
c.More Items!
d.New Quests!

Keywords:
RPG, Role-playing game, Forest, Magic, Heroic, new world, divided people, fun, big update, Try it as soon as possible, LOL
Contents

A Time For A Hero (Map)

Reviews
01:45, 4th Feb 2015 Orcnet: Sylvie's review: LINK
Level 11
Joined
Dec 14, 2014
Messages
550
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A Time for a Hero
by Arad MNK
--FEEDBACK
Gameplay & Bugs:

The background music during the first cinematic is really enjoyable, and dramatic, in a way. Very fitting for it.
The classes are good, you manage to make it a Tank/Healer/DPS map, so it's better to play this map online, and the need of interaction makes it a real roleplaying map, without people just turning their back from the friends to go all alone over the map. However, you can still play it in a sigleplayer, if you don't have anyone to play. Really good.
The messages that keep spaming, like, "Now playing: Arthas my son" is kinda of unnecessary, but it's not bad.
The creeps that you placed in certain zones really fit it. And the models that you used here are good, very fitting for the map aswell.
The itens are usefull in this map, and you fixed the item vendor bug. Great.
The quests are good, not very hard, but also not very easy. And you fixed Erick's bug. Now the player can finish the map.
The storyline is better, instead of a coward King, now there's a divided people. Really good.
But I found a bug in one of the quests. When we give the letter to the emissary, and get back to the Sage, there's a bug that allows the player to gain the reward everytime he's near the Sage.

242466-albums7937-picture94360.png

And the final boss wasn't that hard, a solo mage lv 19 manage to kill him. But well, it's enjoyable, and his abilities are very well made, really creative, good work.

16/20
Terrain & Aesthetics:

Your terrain is quite good. It is not flat and each area is filled with proper doodads and it isn't just spamned around the map. The tiles mix was very well made and the raised grounds are way too better than Blizzard cliffs.
Nothing much of a problem with this terrain, but one thing is some of the ground raised and made as a cliff are raised too much giving unwanted result. I suggest smoothen them up.
Yes, I know this is a template, but it doesn't mean that you can't modify it.

16/20
Presentation:

The description is descent, the Map Info is a bit confusing tho.
The Features section is good, you put what is in the map without mentioning every single detail of it. You put the main unique features, that actually make this map unique.
the Story is also a bit confusing. And it don't make a much sense for me. Like, what do you mean with that: "However, Devil Showed itself and Ruined Aylania So Cruel that the Wounds would Never get Like the First day." ?
The Screenshots are too small, it can be seen, but it isn't good to have small screenshots. The Image Description are good.
The Change Log is good, not much can be said, you follow the rules.
I'm not sure about what models did you used, so I think the Credits is ok.

7/10

Total Score: 39/50

--Suggestions
-None

--VERDICT
39 / 10 = 3.9^ = 4/5; Vote for Approval.

http://www.hiveworkshop.com/forums/rules-information-710/map-submission-rules-228244/
Alternate Map Submission Rules
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Last edited:
Level 2
Joined
Feb 21, 2015
Messages
17
its kinda more pvp rpg than pve..not funny for soloing..

good: heroes, spells, gameplay, mount ability

bad: fast leveling, no quests, no story, hint for music (btw music is nice), instant teleport for 500 gold can cast infinity times makes mounts useless..
 
Level 1
Joined
Jan 18, 2014
Messages
3
Hay I have played your map

Its a great RPG map I have played. I like the four class. Because its so simple not to be confused. But why? went I played as a warrior. The character is missing, I just see the shadow of the unit I played. So I can click him. And it have many failures with the environment. And I want to know why there is too much empty area, Is there any new area that you want make?

'I want to hear about your answer soon. Thanks.
 
Level 17
Joined
Dec 11, 2014
Messages
2,004
Hay I have played your map

Its a great RPG map I have played. I like the four class. Because its so simple not to be confused. But why? went I played as a warrior. The character is missing, I just see the shadow of the unit I played. So I can click him. And it have many failures with the environment. And I want to know why there is too much empty area, Is there any new area that you want make?

'I want to hear about your answer soon. Thanks.

Thanks for playing my map, Here are your answers:

1.you mean that the model doesn't show up? Well, i'll check that...
EDIT: You were Absolutely right, Now it is fixed in version 1.0c

2.the doodads have reached their maximum amount, And i can't even make more of them with JNGP.

3.as aforementioned, the doodads have reached the maximum amount so i can't
Add more areas. In fact, i tried, but the terrain lacked as there wasn't enough doodads.
 
Last edited:
Level 7
Joined
Oct 3, 2014
Messages
657
Screenshot won't show up! This happens because your picture's album is private/for friends and moderators only.
EDIT: Did you know? You can use infinity doodads amount in JNGP! Activate the "No limits" at Grimoire tab. And you can put infinity doodads and units
 
Level 17
Joined
Dec 11, 2014
Messages
2,004
Screenshot won't show up! This happens because your picture's album is private/for friends and moderators only.
EDIT: Did you know? You can use infinity doodads amount in JNGP! Activate the "No limits" at Grimoire tab. And you can put infinity doodads and units

Thanks for Replying. Yes, it is from a Private album, and I Might change it.

About no limits: Yeah Somebody else told that to me. But thanks for trying to help :)
 
Level 4
Joined
Feb 7, 2015
Messages
67
First moment i've played i can already see your hard work on this map. Good luck on improving this map! Meanwhile let me continue playing :)
 
A Time for a Hero Criticisms:

The heroes have only 4 abilities each. This isn't enough for a good RPG, because it basically forces all players using the same hero type to be nearly the same. A good RPG should give players enough abilities to choose from that players can distinguish their hero from other heroes of the same class. I would advise giving the players at least 6 abilities to choose from per hero.

The abilities are not custom enough. They are simply altered melee abilities. A lot of them even do the exact same damage as the abilities they're edited from at each level. It's okay to have the occasional simple edit if the ability fits the hero well, but you can't leave every single ability the same.

The level gap forces you to spread your points into all of your abilities evenly, so that you can't even focus on the abilities you prefer. This makes players' heroes completely identical to each other. I would advise lowering the level gap from 3 to 2, so that players can focus on two abilities if they wanted to.

Your "Poisonous Shot" shows up as Shadow Strike after you've learned it. As if it wasn't already obvious enough that it was a Shadow Strike edit, it deals 75 damage + 10 duration damage every 3 seconds for 15 seconds, slowing the target for the duration, exactly like shadow strike. It doesn't even have a stat-based damage to set it apart from Shadow Strike. It even uses the normal Shadow Strike effect above the target, the snickering black shadow. How is that supposed to represent a poisonous arrow?

Your Searing Arrows deal the exact same damage as the ingame Searing Arrows with each level. (10 per level). If you're going to copy normal abilities, you could at least vary the mana cost and damage. I'd advise giving Searing Arrows higher damage and mana cost with a short built-in cooldown. This would both differentiate it from the ability it's based on as well as allow the archer to apply other effects to the attacks in between if such was wanted.

The duration of Wind Walk shouldn't increase so much which each level. 80 seconds by level 4? That's absurd. Think about what that means; the distances a player could travel during this duration, the amount their health and mana will regenerate, and just the thought of sitting amidst enemies for 80 seconds, with Wind Walk's cooldown being ready to immediately use again by the time you attack. Increasing the duration of Wind Walk makes it more useful for doing the sorts of things that you shouldn't encourage players to do (sitting invisible for 80 seconds, attacking, and windwalking again, is rather meta), and provides no benefit whatsoever to players who don't abuse this mechanic (what good is 80 second wind walk aside for abusing in that way? It doesn't help during combat for it to last longer). You'll need to find a better way to improve the ability with each level. Possibly the bonus damage dealt with your first attack after leaving it.

I really like that you have items with spellbooks, but it's disappointing that these, too, contain boring abilities from the regular game.

The two most important things in an RPG map are the abilities and the terrain. There are many close runner-ups, but the abilities affect the quality of gameplay as well as the player's ability to customize the function of their hero. The terrain should provide something pretty for players to look at and help to immerse them into the game. Your terrain is not visually impressive, however its style does a good job of immersing players into the game; it is fitting for an RPG. But your abilities... They're going to need a lot of work for this RPG to be any good.

Overall I feel that your RPG does a good job of creating an atmosphere. But it lacks content within that atmosphere to make it fun to play.


To summarize, you'll need to work on creating more interesting and unique abilities for the heroes, and give the player more abilities to choose from (at least 5 or 6), to make the hero's progression more interesting.

In its current state, I'll have to give it a 2/5. Please do not take offense; RPG's take a lot of work, and the people making them have grown more skilled in recent years, making it very difficult to produce an RPG that can compare. If you'd made this 7+ years ago, when there was less competition, it would probably have gotten a 3.5/5 from me.


I'd advise that you start out by creating 1 new & unique (not just a renamed ingame ability) ability for each of the current 4 heroes. You'd be increasing the quantity and quality of the abilities at the same time. You could then do this again; another new ability for each hero, in a future patch. Afterwards, you could make it your goal to edit or replace the current abilities with ones that are more unique with each patch. Custom abilities are fun to make, so you'll be able to focus on a particular task that improves your map, improve your skills as you gain practice with each ability, and enjoy doing it at the same time. At least, if you do enjoy making abilities; I've always thought it was fun.
 
Level 1
Joined
Feb 21, 2013
Messages
3
Bugs and suggestions

First the bugs I encountered:
1. The bosses wouldn't respawn for me so repeatables became impossible to beat twice.
2. The Sage wouldn't give me the quest following after giving the letter to the emissary. I don't know if I missed something or not.

Suggestions (up to you just thoughts)
1. Let the hero gain experience while in the mount.
2. Change the skin of the pet vendor took me awhile to find him.
3. Make initial weapons evolvable like hitting levels 5, 10 , 15, then 20, adding weapon damage, armor, skills would help scale these items since you can't get rid of them.
4. Dog needs mana otherwise roar is useless.
5. Personal preference but Ranger should have a pet that is either a summon or tamed from enemy like Bear, Boar, or wolves (god knows the wolves are everywhere)

Game is a good concept, not too complicated and a good time killer since the story is short enough where you don't need saves. :thumbs_up:
 
Level 17
Joined
Dec 11, 2014
Messages
2,004
Thanks for the Suggestions :)
1. The bosses wouldn't respawn for me so repeatables became impossible to beat twice.

I tested all quests once to see if they work. They "do" respawn, But later. and if the quest isn't discovered, the Item won't be given.
2. The Sage wouldn't give me the quest following after giving the letter to the emissary. I don't know if I missed something or not.

Yeah, I think you missed something. Order:
1. You rescue Eric and return to Mr. Erion
2. Go to sage and gain the quest
3. Go to castle and talk to Tarapor Eyesnake and receive the letter
4. Talk to Emissary and end the quest
5. Talk to sage
6. Talk to emissary and Automatically Enter the First Boss-fight.

1. Let the hero gain experience while in the mount.

I don't think that's a good idea...

2. Change the skin of the pet vendor took me awhile to find him.

Doesn't this make thing funnier?

3. Make initial weapons evolvable like hitting levels 5, 10 , 15, then 20, adding weapon damage, armor, skills would help scale these items since you can't get rid of them.

Hmm... I'll think about it.

4. Dog needs mana otherwise roar is useless.

How could I miss that??

5. Personal preference but Ranger should have a pet that is either a summon or tamed from enemy like Bear, Boar, or wolves (god knows the wolves are everywhere)

Ummm... I don't think so.


Anyways, I am currently making a GOLD version. That version will be Soooo Better!
 
Level 17
Joined
Dec 11, 2014
Messages
2,004
Glad to hear that! I'm just being honest, I simply love it.

You must check out the GOLD version thread if so. I'm so excited about this version.

You know, the map was created about a year ago and those days I didn't even know How to set Arrays! So the map leaks, Has MUI problems... Is badly polished... the Map had Terrain issue...

All those Cons shall be fixed in the New Version, as my Knowledge of World editor Grows stronger each day and I'm currently a JASS amateur and I really feel I can do this thing.

You are one of those who gave me Motivation, enough confidence to do this thing. I thank you a lot.
You shall be remembered and possibly mentioned in the Credits panel. (Yeah, PANEL. ATM working on a book system)

Thanks for your Kind comments :)
Don't forget to Check out the thread if interested ! :D
 
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