- Joined
- Jun 27, 2010
- Messages
- 2,763
Hi all.
I want to fit mroe units for training in a building, so I decided to use Bear Form as base ability to make it transform into the same building, but with dofferent units for training, without breaking any dependecies/requirements.
But the problem is that when I cast it, depending on the building, it plays the cosntruction animations and endds up flat. How can I avoid this?
I want to fit mroe units for training in a building, so I decided to use Bear Form as base ability to make it transform into the same building, but with dofferent units for training, without breaking any dependecies/requirements.
But the problem is that when I cast it, depending on the building, it plays the cosntruction animations and endds up flat. How can I avoid this?