- Joined
- Mar 24, 2008
- Messages
- 184
Hi,
first of all i have to say i wasn't sure where to post it.
Now, back to the point, in a cinematic i have a unit sniping on some other units, since i wanted the camera to follow the arrows, i've made some dummy units with arrows model and set a very high speed for them (also changed max speed in game costants).
The problem is that i don't like how the arrow flies to the target (since there are some imperfections in the terrain i can't remove). at the moment i've set the movement type of the arrow to "levitate" and i can't set to "fly" since there are trees in the area and they'll make the arrow fly over the trees, not under.
I would like to know if there is some way to make it look better or if there is a better solution (even an efficient way to make the camera follow a normal arrow will do ), also i would like to emulate the 0.15 arc the arrow should make (the only solution i thought was to try with the druid of the claw trick, but haven't tried yet, what do you think?)
first of all i have to say i wasn't sure where to post it.
Now, back to the point, in a cinematic i have a unit sniping on some other units, since i wanted the camera to follow the arrows, i've made some dummy units with arrows model and set a very high speed for them (also changed max speed in game costants).
The problem is that i don't like how the arrow flies to the target (since there are some imperfections in the terrain i can't remove). at the moment i've set the movement type of the arrow to "levitate" and i can't set to "fly" since there are trees in the area and they'll make the arrow fly over the trees, not under.
I would like to know if there is some way to make it look better or if there is a better solution (even an efficient way to make the camera follow a normal arrow will do ), also i would like to emulate the 0.15 arc the arrow should make (the only solution i thought was to try with the druid of the claw trick, but haven't tried yet, what do you think?)