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A noob question.

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Xaerth said:
Is there any way for custom skins to be in a map and are downloaded in battle.net?
Of course! any custom skin supposed to be placed on a map. You mean skin downloaded from battle.net? battle net doesn't give you skin.

Xaerth said:
Also, can I have a grunt with my blue/grey texture but let other grunts in the map have green?

No, you can't. as long as it uses same model. Maybe you must import another grunt model that use different skin.
 
Leopard said:
Xaerth said:
Is there any way for custom skins to be in a map and are downloaded in battle.net?
Of course! any custom skin supposed to be placed on a map. You mean skin downloaded from battle.net? battle net doesn't give you skin.

Xaerth said:
Also, can I have a grunt with my blue/grey texture but let other grunts in the map have green?

No, you can't. as long as it uses same model. Maybe you must import another grunt model that use different skin.

actually ya you can by copying the grunt model in object editer and paste it in custom units(u now have two grunts) Hope that helped :D
 
What I mainly need help on now, is changing a model's skin .blp location. That way I could make a copy of the grunt, and make there be a normal grunt, right?

EDIT: Actually, how can I do this in notepad?

EDIT #2: I tried it before, but it ended up not showing up as a .mdx and always reverted to a Mdl. And I don't want that :P
 
After editing, you have to conver the .mdl back into a .mdx.

If you're talking about how the World Editor calls your custom .mdx files, .mdl in the Object Editor, well, the World Editor is just stupid like that. Also, your new model won't be viewable in the editor until you close it and restart it.

Hope this helps.
 
Uh no im not stupid because he would go ahead and change the name to what he wanted.....in other words i dont know what the Fuc@ he wanted.
 
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