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A noob has arrived, with a question.

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Orc

Orc

Level 4
Joined
Jun 11, 2008
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85
Hello to all at Hive Workshop, members and moderators alike!

Although my account is new, I'm not new to this site. I've searched this site many times for various maps, models, etc. and I finally decided to become a member of HW.

Now, onto my question:

I'm currently developing a map in which there are planet-units and star-units. I've written a trigger to simulate the orbit of a planet around a star, but it only half works.

It is supposed to move each planet in the planetary (unit) group [x] around star [x] every .1 seconds.

While it does move all the planets around the star, it gets stuck at ~180 deg. and will bounce between ~179 deg. and ~181 deg.

If I try to set the starting angle of the planet in relation to the star higher than 180, it will revert to 90 deg.

Please share any useful information.
 
Level 22
Joined
Feb 26, 2008
Messages
892
Hello, Orc! Welcome to The Hive Workshop.

As this is your first visit, feel free to have a look around the site's many forums for some topic or conversation that you find interesting. Don't be afraid to jump right into the community. :thumbs_up:

If you have questions, make sure you use the search feature. We get a myriad of questions posed to our boards every day on all kinds of Warcraft III issues, so your very question may have been answered in the past. Make sure to check out the site rules before you start posting - it will give you a good general idea of how the community is run.

A good place to start would probably be the World Editor Help forum if you are looking for map assistance. If not, then there are plenty of people that you might enjoying helping, or perhaps you'd rather find some forum to discuss your favorite topic. If you're working on a Warcraft map or are looking for a good one to play, the Map Section could be a great resource. Don't forget about all of the other resources as well. Links to their sections can be found at the top of any site page.

Welcome to The Hive! :grin:
 
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