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A New Area

Discussion in 'Terrain & Level Design' started by Aeroblyctos, May 23, 2009.

  1. Aeroblyctos

    Aeroblyctos

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    Hello.

    I just made a new area for the campaign I have been making quite a while now. These pictures are from chapter 5. What do you think? Any suggestions, etc? The fourth picture shows the whole area.
     

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  2. mango

    mango

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    Look good, I think it could use some more terrain and doodad variation along the path, like some rough dirt & grassy dirt with grass/shrub doodads. Nice looking area so far tho!
     
  3. ~Void~

    ~Void~

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    Those cobbles make me want to tear out my eyes and throw them at you. Also, I think using some Ashenvale Lumpy Grass would be a good idea because it would blend with the trees.
     
  4. Belgarath

    Belgarath

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    Cobbles...
    /shudder
    Lumpy grass is a good idea, also, consider using ashenvale dirt instead of the Lordaeron dirt. It's of a far richer brown colour, if you use dirty grass in between the two.
     
  5. Aeroblyctos

    Aeroblyctos

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    What are cobbles?
     
  6. lnfernal

    lnfernal

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    I think they mean the brown-like terrain tile.
     
  7. Keiji

    Keiji

    Terrain Moderator

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    Cobble is the round stone-tile in front of like the houses and such, and yes, they look horrible with this terrain. My suggestion is to either mix in another type of tree model, to get variation, OR scale the trees you already have to make some small and some large, you should also consider clustering some really small ones around the large trees to give of the effect of a living forest with new young trees'n shit shooting up from the ground.
     
  8. NinjasDontFight

    NinjasDontFight

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    A little crowded with the trees. I notice thats a bit of a problem in Chapter 5