We all know that when you import models into world editor, the skin and the model are 2 important requirements that needs to be met right? Now, what if, I have the
model, but the skin required to make the model work is divided into different files. Fine, you have all the files, the skin files that is, and the model, how are you going to import the model and the skin, while knowing that only one skin can be used at any one time, yet the entire skin is needed to make the model work?
In short
Question 1
Is there a way that I can use to apply multiple skin to a model using world editor? Since more than one skin is required for the model to work.
Question 2
Assuming question 1 is crap, is there a way for me to combine the skins together into one file? Say I combine (skin1.blp) and (skin2.blp) into one file, so it looks something like (skin3.blp) which is basically skin 1 and 2 combined together.
Thanks for taking the time to look through my problem, and I apologize if you think this is nonsense or a waste of time, however, a reply or a little help will be deeply appreciated.
model, but the skin required to make the model work is divided into different files. Fine, you have all the files, the skin files that is, and the model, how are you going to import the model and the skin, while knowing that only one skin can be used at any one time, yet the entire skin is needed to make the model work?
In short
Question 1
Is there a way that I can use to apply multiple skin to a model using world editor? Since more than one skin is required for the model to work.
Question 2
Assuming question 1 is crap, is there a way for me to combine the skins together into one file? Say I combine (skin1.blp) and (skin2.blp) into one file, so it looks something like (skin3.blp) which is basically skin 1 and 2 combined together.
Thanks for taking the time to look through my problem, and I apologize if you think this is nonsense or a waste of time, however, a reply or a little help will be deeply appreciated.