I aint worrying about stealing, if u want to use it to, by all means do it (and make it better, because i dont think my ideea would be the best); i'm getting tired to see maps with 20 different spelles that u cant use, i mean what would have been in the mind of the people who made it?Didn't they tried it first to see how well is it played?Or dont they know that first on a map is the gameplay then comes the diversety and then the look. First of al my sistem uses buffs as a mean of combining two spelles to get a higher lv spell (by that i mean a combo spell) or a combo buff that you will use to further increase a damage of a spell or that it gives you a higher bonus then eather buffs of the spelles seperetly. I dont know how much sense i made out of all this but to give you an example of what i am doing i'm going to tell u the combos of the hero that i'm working on now, including the ultimate combo for the unit (p.s. the ultimate combo excedes the power of even the spell that u get at lv 6
)
-------------------->Hero:Gargoyle<--------------------
->First Spell: Lighting charge - gives the unit a bonus of x% attack speed and x% movement speed (bloodlust based)
->Secound Spell: Lighting Wings - calls cones of lighting to deal x damage to x number of units around the casted unit (forked lighting based)
->Third Spell : Wind Wings (i'll change the name but for now i will use this one) - targets a unit, and starts flapping his wings (for this i'll need a higher animation rate for a short while, haven't figured out how to do that yet, any tips are welcome) creating a small cyclone that traps the target within it dealing x d/s ( aerial shackles based, with different animation)
->Forth Spell : Storm - calls forth a storm, in an x AoE lighting strikes the enemy dealing x d/strike ( Starfall based, with differet animation)
-->For short:
Lighting charge->LC<-
Lighting Wings->LW<-
Wind Wings->WW<-
Storm->S<-
---->Combos(the spells have to be casted in order):
1) LC + LW-> lighting wings combo (further increases the damage and unit hit of LW)
2)LW + LC-> lighting combo( for short LL) of lv( LC lv spell + LW lv spell)->buff->gives x attack speed and x movemet speed
3)LC/LL + WW -> the lighting energy that the caster acumulated discharges in the cyclone, creating a cyclone that deals more x d/s -> lighting cyclone combo( for short LCC ) of lv ( LC/LL lv spell/buff combo + WW lv spell)
4)LC/LL + S - discharging the energy acumulated the caster further increases the damage that the storm does -> lighting storm combo of lv(LC/LL lv spell/buff combo + S lv spell)
5) S + LW - the caster starts discharging electricity around him dealing more damage that dears to get near him while he struggles to channel the storm -> lighting wings and storm combo lv( S lv spell + LW lv spell)
6)LC + S + LW - the caster further increases the storm damage and the damage of the lighting that he realeses near him by using the lighting energy acumulated -> lighting wings, storm and charge combo lv (LC lv buff + S lv spell + LW level spell)
7)S + WW - while he channels the storm the caster starts flapping his wings creating a cyclone that starts sucking all weak enemy (depending on the difference of the enemy unit strenght and the strenght + WW lv spell the units will be sucked faster or slower into the cyclone, but if the enemy unit is to strong he will escape the effect but until he leaves the AOE his ms will be lowered) units around him in an AOE traping them until the storm is over
8)LC+ S + LW + WW - the storm damage and the damage that he deals around him is busted whit the lighting energy of the first spell while the cyclone gets more speed , and by this sucking more powerful enemy around him -> this would be the ultimate combo
If u want to use this kind of sistem i sugest that u think about first of how to put the hotkey for every spell because it would get irritating if u just give every spell random hotkeys and after that u realize that it would be kind of impossible to cast the combo spells
P.S.
I still need help on:
->reseting the cooldown of just one spell when the condition would be meet
->making the animation of the bat go faster for just a while without replacing him with another that has a more faster animation
Any hints would be welcome