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A little help getting my models to work with worldedit

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Jul 6, 2006
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Hiya ^.^
Recently I've discovered that custom models and animations can be added to warcraft 3 maps (naruto wars, anime wars =P). That intrigued me so I thought I'd give trying to create my own custom map a try. I'm starting off learning how to import models, animation, and texturing from 3DSMax. I use version 7.0. So I'm starting off in that order. I created a simple model and imported it to a .mdl file with a export script called 'Dexporter'. Converted that to .mdx, associated it with a peasant and it worked fine. So from there, I add bones to my model, animate it, then export ect, But then thats where I get my problem. When I put the model into the map maker, Its hard to explain, but the vertices of the model just sorta, fly around =/. I have my theories: Maybe, my exporting scripted doesn't work right? Maybe I have to use blizzards art tools?(ok thats about really the only theory I have left as I've tried almost everything else I can think of) But if anyone knows why this is, any help would be greatly appreciated ^.^.



This is what happens in Worldedit and in game.


The object editor


The import manager


A simple female model, untextured (I have yet to learn how to skin correctly.)


The bones setup of my model. Wanted it simple so only boned the legs for the standing and walking animations.
 
Level 1
Joined
Jul 6, 2006
Messages
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Awe yes, I sorta thought something along those lines. Its great to get a second opinion though ^^. Righto, guess I shall work on trying to get an earlier version of 3dmax, or learning how to code an exporter myself XD. Not atcually sure which is easier lol ><
 
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