- Joined
- Jun 9, 2008
- Messages
- 298
I read the tutorials for gmax, but animation is still very confusing for me. For instance (even though this is a minor detail), bones of imported warcraft models don't look at all like the "skeletons" you sometimes see in the screenshots, they're merely a cloud of grey cubes and crosses.
Also, the first model I ever tried to animate is a building. But instead of using the stand, birth and death animation, it uses the first stage of the brith animation and that's all, even though I selected all bones when exporting and even though I added all three animations to the list in dexport.
Also, the first model I ever tried to animate is a building. But instead of using the stand, birth and death animation, it uses the first stage of the brith animation and that's all, even though I selected all bones when exporting and even though I added all three animations to the list in dexport.