- Joined
- Apr 23, 2009
- Messages
- 94
Like i'd do..
All of Player 1's units would actually be lets say.. Player 6's(Computer) with a simple Change Color trigger at the start.
And there would be a ton of triggers that we random based for a different outcome, so a player could issue an order to attack incoming Players units, but it might not.
Obviously there would have to be a great deal of balancing in these triggers..
But to give units "Personailities" would be a cool idea i thought.
Opinions?
Also, there would triggers making it so a hero might just decide he wants to explore the map, or find an enemy base, or eat food etc..
All of Player 1's units would actually be lets say.. Player 6's(Computer) with a simple Change Color trigger at the start.
And there would be a ton of triggers that we random based for a different outcome, so a player could issue an order to attack incoming Players units, but it might not.
Obviously there would have to be a great deal of balancing in these triggers..
But to give units "Personailities" would be a cool idea i thought.
Opinions?
Also, there would triggers making it so a hero might just decide he wants to explore the map, or find an enemy base, or eat food etc..