- Joined
- Oct 12, 2007
- Messages
- 148
Hi, i got a bunch of spells that i think will requires triggers (i have no idea how 2 make them). and i was wondering if any1 know how 2 make them 
1. Energy blast
-single target nuke spell, deals the same amount of damage as the caster's current mana. (so the more u cast this, the less effective it is)
2. Suffering Aura
-aura with XX radius, affect enemy. when the effected target receive physical attack damage, that target also take another XX damage and has a -XX degen
3. Order of the vampire
-buff, last ZZ seconds. all team members's physical attack also steal XX life (the concept of steal life is ur target lose YY life, and you gain YY life)
4. Blackout
-touch (melee) spell. All of yours and your target's (single target) skills are disabled for XX seconds.
5. Traumatize
-target (single target) unit loses control (the player nolonger gain access to that unit) for XX seconds, while it's traumatized, it will wonder around and be hostile to anyone that comes near it.
6. Wailing Doom
-set the targed hero's primary attribute (str or agil or intel) into 0 for XX seconds.
7. Distrust
- when the target (single target) cast a spell on its allie or itself, the spell fails to complete, and you gain XX mana. this effect last YY seconds.
i got a bunch more as right now i just need help with these skills. ty
1. Energy blast
-single target nuke spell, deals the same amount of damage as the caster's current mana. (so the more u cast this, the less effective it is)
2. Suffering Aura
-aura with XX radius, affect enemy. when the effected target receive physical attack damage, that target also take another XX damage and has a -XX degen
3. Order of the vampire
-buff, last ZZ seconds. all team members's physical attack also steal XX life (the concept of steal life is ur target lose YY life, and you gain YY life)
4. Blackout
-touch (melee) spell. All of yours and your target's (single target) skills are disabled for XX seconds.
5. Traumatize
-target (single target) unit loses control (the player nolonger gain access to that unit) for XX seconds, while it's traumatized, it will wonder around and be hostile to anyone that comes near it.
6. Wailing Doom
-set the targed hero's primary attribute (str or agil or intel) into 0 for XX seconds.
7. Distrust
- when the target (single target) cast a spell on its allie or itself, the spell fails to complete, and you gain XX mana. this effect last YY seconds.
i got a bunch more as right now i just need help with these skills. ty