1. Is it possible to create a background with a certain type of tile? For instance.. i want Abyss, to be a large picture of space, with red clouds, and planets and stars. (indicating you are on a planet in space, and you can see other planets below you) Also.. the picture will need to be broken up, as there are many seperate sections of Abyss.
2. I have ice on my map. I've gotten the whole "slide on the ice" effect going on.. But, i want to add hills and valleys. Any way possible to make it so gravity makes you slide certain places? like.. youll slide down a hill without moving.
3. I want a unit's run speed to be based off his life. 5HP is maximum, and 1HP is minimun (without being dead). So, if you have 1HP, you will be "tired" and run slow. But with 5HP you will run fast. Now, there will be a 5-level upgrade to increase movement speed. I can make this happen by disregarding the upgrades.. Its easy. But, how do i make the movement speed based on life happen that also takes the upgrades into consideration?
2. I have ice on my map. I've gotten the whole "slide on the ice" effect going on.. But, i want to add hills and valleys. Any way possible to make it so gravity makes you slide certain places? like.. youll slide down a hill without moving.
3. I want a unit's run speed to be based off his life. 5HP is maximum, and 1HP is minimun (without being dead). So, if you have 1HP, you will be "tired" and run slow. But with 5HP you will run fast. Now, there will be a 5-level upgrade to increase movement speed. I can make this happen by disregarding the upgrades.. Its easy. But, how do i make the movement speed based on life happen that also takes the upgrades into consideration?