hey, so im making a TD. heres a few problems id like help with:
1) Theres a king at the end of the map (whos HP represent lives). Ive ticked allied, and invulnerable, but my own builder can still kill him (and towers maybe?)
2) i want to know how to get rid of the "victory!" message as soon as the game loads. im assuming this happens because i am playing single player to test it.
3) I built a Sell Tower system following a guide, but it always gives back 100g, even if the tower costed 10g or 500g including upgrades. the only thing i did differently from this guide, was not include the /2 part in the "actions: player - add" which was to make it 50% instead of 100%
what id like to learn:
how to create the start location of each player, on their builder (so i dont have to place a town hall that comes with 5 workers)
how to make red, blue, and teal team 1, and purple yellow and orange as team 2.
how to make the next wave come, once all monsters have been killed (pref from their team side only, but if not thats ok)
FINALLY, id appreciate if you helped me out on this, by teaching me what needs to be done. I'm wanting to learn from this (my first map) to continue to make more. and quite frankly, fixing it for me will get it done, but i will more then likely miss something when i look back at what you did to fix it. thanks
EDIT: im aware this map can have the waypoints blocked, to make the creeps stay for ages, i currently havnt created the system for stopping this, but i have found some tutorials for it.
1) Theres a king at the end of the map (whos HP represent lives). Ive ticked allied, and invulnerable, but my own builder can still kill him (and towers maybe?)
2) i want to know how to get rid of the "victory!" message as soon as the game loads. im assuming this happens because i am playing single player to test it.
3) I built a Sell Tower system following a guide, but it always gives back 100g, even if the tower costed 10g or 500g including upgrades. the only thing i did differently from this guide, was not include the /2 part in the "actions: player - add" which was to make it 50% instead of 100%
Sellable Towers
Ever TD should have sellable towers, and towers should be sellable in a user friendly way.
Here's a trick from Ryoko that works great for selling towers.
1. Create a new ability called 'Sell Tower' based on the Windwalk ability.
2. Change all the values for your new Windwalk to zero. The casting cost, durations, cooldown, every value inside the ability.
3. Change the hotkey for the new ability to something unique. I like to use 'X'.
4. Change all the tool tips for the new ability, and icon. I like to use the treasure chest or gold icon.
5. Add the ability to all your towers.
6. Finally, create a trigger that looks like this. Any time a tower uses the 'Sell Tower' ability, a trigger will sell the tower for half its value, create a nice special effect above it, and destroy it. Note that it does not have to be half the value; it can be whatever you prefer.
Sell Towers
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Sell Tower
Actions
Player - Add ((Point-value of (Casting unit)) / 2) to (Owner of (Casting unit)) Current gold
Special Effect - Create a special effect at (Position of (Casting unit)) using ...
Unit - Remove (Casting unit) from the game
I like to use Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
what id like to learn:
how to create the start location of each player, on their builder (so i dont have to place a town hall that comes with 5 workers)
how to make red, blue, and teal team 1, and purple yellow and orange as team 2.
how to make the next wave come, once all monsters have been killed (pref from their team side only, but if not thats ok)
FINALLY, id appreciate if you helped me out on this, by teaching me what needs to be done. I'm wanting to learn from this (my first map) to continue to make more. and quite frankly, fixing it for me will get it done, but i will more then likely miss something when i look back at what you did to fix it. thanks
EDIT: im aware this map can have the waypoints blocked, to make the creeps stay for ages, i currently havnt created the system for stopping this, but i have found some tutorials for it.