- Joined
- Apr 20, 2010
- Messages
- 13
Hey, I have a few spells I'm making that I'm having some issues with and could use some help if anyone has any ideas. I am trying to avoid using triggers unless it can't be done without it efficiently, of course I have several spells that are trigger based since its unavoidable sometimes.
1) I am trying to make a visible goblin land mine, so I replaced the normal ability with a short range autocast kaboom that starts with autocast on. The problem is it seems like the autocast AI is glitchy. Sometimes it casts as soon as a target is in range, sometimes it delays 10 or more seconds even if an enemy is right ontop of it, sometimes the unit can walk over it several times before it goes off. I tried altering the cast range and sight but it seems to just be buggy autocast. Any ideas? If not it still works pretty good and kind of has that buggy goblin technology feel to it.
2) I have a spell that summons a swarm of locust units using rain of chaos (for the random spawn locations), problem is rain of chaos disables locust so I made it summon units that die instantly (negative health regeneration), and have a spawn ability on death to spawn the actual units I intended with locust. It works great... except while testing it I noticed that after casting it a few hundred times the units summoned by rain of chaos spawned sort of invulnerable, they would stay at 1 life but their life bar would be empty and would never die even from the duration running out. I'm thinking this might just be a issue with my test because the unusual number of casts in such a short time I did during testing with no cooldown might be overflowing the game or something. Anyone else ever see this happen?
I probably answered my own questions, but if anyone knows a different reason or solution for these problems then thanks in advance.
1) I am trying to make a visible goblin land mine, so I replaced the normal ability with a short range autocast kaboom that starts with autocast on. The problem is it seems like the autocast AI is glitchy. Sometimes it casts as soon as a target is in range, sometimes it delays 10 or more seconds even if an enemy is right ontop of it, sometimes the unit can walk over it several times before it goes off. I tried altering the cast range and sight but it seems to just be buggy autocast. Any ideas? If not it still works pretty good and kind of has that buggy goblin technology feel to it.
2) I have a spell that summons a swarm of locust units using rain of chaos (for the random spawn locations), problem is rain of chaos disables locust so I made it summon units that die instantly (negative health regeneration), and have a spawn ability on death to spawn the actual units I intended with locust. It works great... except while testing it I noticed that after casting it a few hundred times the units summoned by rain of chaos spawned sort of invulnerable, they would stay at 1 life but their life bar would be empty and would never die even from the duration running out. I'm thinking this might just be a issue with my test because the unusual number of casts in such a short time I did during testing with no cooldown might be overflowing the game or something. Anyone else ever see this happen?
I probably answered my own questions, but if anyone knows a different reason or solution for these problems then thanks in advance.