- Joined
- Aug 25, 2013
- Messages
- 31
A Guide to Triggers
Contents
Introduction
Introduction
What are Triggers? or mostly called as GUI(Graphical User Interface) Which are functions that are triggered by events such as Time,Unit, Etc... and is the most important thing is some custom maps (of course). Without these your map maybe boring or useless. Some don't know the basic's or different kinds of functions, so that's why i started this thread!
NOTE: In this thread i will explain EVERY Event, Condition, Triggers. (Some i will not include because i dont know any of its meaning )
Program Needed
The one and only Warcraft III World Editor
Events
What are/is event/s?
Events are actually "triggers' the trigger.
Here's an example of a event, this event is when a specific unit dies
FINALLY! One of the purposes of this thread! The different kinds of events!
There are 6 categories of events, this are Destructible, Dialog, Game, Player, Time, Unit.
Every Category of events have different kinds of events, let's start of with...
Destructibles
1. Destructible Dies
2. Destructible Within Region Dies
Dialog
1. Dialog Button Click
NOT FINISHED!
The user is just taking a long break!
Contents
Introduction
Introduction
What are Triggers? or mostly called as GUI(Graphical User Interface) Which are functions that are triggered by events such as Time,Unit, Etc... and is the most important thing is some custom maps (of course). Without these your map maybe boring or useless. Some don't know the basic's or different kinds of functions, so that's why i started this thread!
NOTE: In this thread i will explain EVERY Event, Condition, Triggers. (Some i will not include because i dont know any of its meaning )
Program Needed
The one and only Warcraft III World Editor
- Trigger
- Events
- Conditions
- Actions
Events
What are/is event/s?
Events are actually "triggers' the trigger.
Here's an example of a event, this event is when a specific unit dies
- Trigger
-
Events
- Unit - Footman 0001 <gen> Dies
FINALLY! One of the purposes of this thread! The different kinds of events!
There are 6 categories of events, this are Destructible, Dialog, Game, Player, Time, Unit.
Every Category of events have different kinds of events, let's start of with...
Destructibles
1. Destructible Dies
- Trigger
-
Events
- Destructible - Summer Tree Wall 0001 <gen> Dies
2. Destructible Within Region Dies
- Trigger
-
Events
- Destructible - A destructible within Region 001 <gen> dies
Dialog
1. Dialog Button Click
-
Trigger
-
Events
- Dialog - A dialog button is clicked for Dialog1
-
Events
NOT FINISHED!
The user is just taking a long break!
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