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(8)The Juggernaut v1.3

(8)The Juggernaut
Player Suggest: 4v4, 2v2v2v2, FFA
Idea: Predator layout, Last man standing, Lost Temple middle
Map Creator: Zucth

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Map Description:
The shrine of the juggernaut, local people often pray and donate their wealth to offer a better luck. "Are you here to pay respect or are you here to destroy our shrine?"

Neutral Building:
16 Goldmines (all - 13500)
8 Merc - Ashenvale
4 Goblin Lab
2 Tavern
2 Goblin Merchant

Creep Camp:
12 Green
26 Orange
5 Red (+8 base)

1.0 - upload to Hive
1.1 - upload update of FFA version
decrease red spot other than base expo gold 13500 -> 8500
orange eredor camp now switch pw2 drop from orge to eredor too
v1.3 - add last update version as on w3champion.


Information:
-176x176 playable area size (it is smaller because of the Predator layout)

Creator Note:
-I almost name this map 'tomato sauce' this gonna become a Vegetable Legacy soon :sweat_smile:
Previews
Contents

The Juggernaut (Map)

The Juggernaut v1.1 (Map)

The Juggernaut v1.3 (Map)

Reviews
Remixer
Review - The Juggernaut (Version September 30th 2023) Synopsis: The Juggernaut is a melee map for 4-8 players, featuring a dual-spawn layout (or single spawns on a four-player version). The tileset mixture has been executed very well, giving a unique...

Remixer

Map Reviewer
Level 33
Joined
Feb 19, 2011
Messages
2,112
Review - The Juggernaut
(Version September 30th 2023)
Synopsis: The Juggernaut is a melee map for 4-8 players, featuring a dual-spawn layout (or single spawns on a four-player version). The tileset mixture has been executed very well, giving a unique blend of dystopic feeling that shifts into a forestry-ruin theme. The layout gives a really good chance for two-player team gameplay.
Map Aesthetics: The map looks nice, unique, and unusual. The dungeon tileset is undeniably a little harsh on the eyes due to high contrast and brings slight readability issues thus there could be a little less red on the map. Apart from that the blending has been done very well, and overall I am fond of the visual look of the map.
Map Layout: The layout is unusual, but that's the point. I love the division into sections and how the two-player spawns are not symmetrical. I doubt it works as an FFA layout though, but for 2/4-player teams, it looks really like a lot of fun. Good job with that. With the four-player versions, I'd wish to see some tweaking with the creep camps, as it feels redundant to have everything double - could have more diversity in the creep camps since they're only for one player. The layout seems very aggressive, which continues the hostile-feeling theme of the map. Solid work here.
Neutral Objectives: Creep camps look good - nice placement and fitting item drops for their difficulty. There could be more, but the lack of creeps makes the game flow faster. Thematically some freedom has been taken with the creep races used, with mixtures of Murlocs and Dark Trolls (and alike) who do not look keen on standing in the crimson water. Still a solid job with the creeps.
Map Gameplay: A fun map to play in teams of 2/4. The game flow is very fast due to the layout and lack of creep camps with exposed expansion Gold Mines. Overall the map feels very consistent, good job.

Recommendations:
Try to keep track of changes done in the changelog, instead of mentioning that a version update has been made (what exactly changes with version 1.3).
 
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