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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

8 Heroes v5.20

Submitted by Avatars Lord
This bundle is marked as approved. It works and satisfies the submission rules.

[​IMG]
Created by Avatars Lord

Map Info


The last Base of the Kingdom is being attacked by their own allies. Someone is controlling them and you must find out who.
The Kingdom counts on the 8 heroes, don't fail!



Features



  • 30 Heroes!
  • Hard Waves!
  • Arena:FFA Game
  • Arena:Team Game
  • Custom Spells!
  • Annoying Unit Levels!




Terrain Screenshot


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Gameplay Screenshots



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Gameplay by wtiiwarcraft





Change Log:

Change Log


Version 3.55

  • Changed Terrain(Hope That You Meant This)
  • "Polymorph" Ability Duration Decreased
  • "Aerial Shackles" Ability Duration Decreased
  • Decreased Area Damage of "Throw!" Ability
  • Dryad and Satyr Has No More Spell Immunity
  • Satyr Has Spell Reduction and More Hp
  • Added Militia At First For Tank
  • Mask of Death Costs Less
  • Some Unit Train Costs Less
  • New Items
  • New Command: -SMS



Version 3.60

  • Brilliance Aura Nerfed
  • Dark Ranger's Range and Missile Speed Increased
  • Buffed Greater Dark Minion
  • Edited "Soul Run" Ability
  • Black Arrow's Cost Mana Decreased
  • Increased Mana of Moon Well
  • Crypt Lord, Wagon, and Raider Gives More Money
  • Increased "Life Steal of Darkness"s Life Steal Amount
  • Now Left Players Unit Is Being Removed



Version 3.65

  • "Calling Death" Ability Now Is Targeted For Heroes Too!
  • Lich King's "Frost Nova" Ability Nerfed
  • Putted Soundtracks
  • Edited "Soul Run" Ability
  • Edited Some Items Names, Tooltips.
  • Flying Sheep, Horse, and Dire Wolf Costs Less
  • Increased Zerglings Attack Damage



Version 3.70

  • Decreased Juggernauts Armor To 0 From 100
  • Buffed "Defend" Ability
  • Buffed "Water of Deeps" Ability
  • Buffed "Rain of The Deep Sea" Ability
  • Decreased Cooldown of "Stampede" Ability.
  • Edited Taverns
  • Fixed Timer Bug
  • New Command!



Version 3.75

  • Edited The Army
  • "Lightning Strike" Ability's Area Decreased
  • Arena Timers Bug Has Been Fixed
  • Decreased "Kel'Thuzad"s Priority
  • Murlocs Gives More Gold
  • Edited Scout Tower
  • Now Unit Costs Less
  • Changed The Respawn Place
  • Decreased Juggernauts Attack Damage
  • Decreased Cooldown of "Heal" and "Healing Wave" ability
  • Edited Spirit Tower
  • Now Castles Can Summon Light Pack Horse
  • Now "LeftPlayer" Command Gives Gold To Players
  • Left Players Dead Heroes Is Being Removed Too
  • Changed "Cluster Glaive" Abilities Icon



Version 3.80

  • Edited The Army
  • Fixed Icons
  • Edited Terrain
  • Now If You Repick Your New Hero Will Have Half Level of Old Hero.



Version 3.85

  • Banshee Casts Her Spell Faster
  • Some Mercenaries Are Cheaper
  • Fixed Some Bugs.



Version 4.00

  • Decreased Some Items and Some Units Cost
  • Buffed All Spells
  • Added New Unit "Goblin Zeppelin"
  • Fixed Keys Bugs
  • Changed All Spells Hotkeys to "Q'W'E'R"
  • Fixed Team Game Bug
  • Buffed Summons
  • Decreased The Cost For Summons Upgrade
  • Edited Some Tooltips
  • Fixed Bugs.



Version 4.50

  • Replaced old repick system with brand new one.
  • Buffed some spells.
  • Improved some heroes' abilities
  • Reworked Engineer,Ninja,Blood Knight, Tank, Ice Overlord, Tauren Chieftain,Blademaster.
  • Added new mercenary unit "Master Archer".
  • Nerfed Maghteridon's abilities.
  • Made tomes more expensive.
  • Increased The Cost For Summons Upgrade but decreased research level to 15.
  • Buffed Banshee The Controller.
  • A new shop with new items.
  • 3 new recipes.
  • Added "Peon Wave".
  • Waves come faster.
  • Made the game harder.
  • Removed "Blood Key" and "Ghost Key"
  • Made life regeneration items cheaper.
  • Some few adjustments.
  • Bugs are fixed.



Version 4.60

  • Fixed "Power of Blood","Twilight" spell's bugs.
  • Nerfed Spirit Arrow,Builder.
  • Limited Ultimate Emissary to 1 per player.
  • Now items with recipes will be given instant to reciper.
  • Few adjustments.



Version 4.80

  • Made the game run smoother.
  • Fixed item disappearing.
  • Removed Random command.
  • Added "Spirit Wave".
  • Made the enemy base before reaching the final boss.
  • Added new recipe "Death Knight Suit".
  • Reduced the cost of Mask of Deaths, Death Claw and Wing of Dreadlord.



Version 5.00

  • Buffed some Hp and Armor items.
  • Added "Searing Axe" and "Searing Spear" items.
  • Added "Water Spirit" and "Mountain Skin" recipes.
  • Reduced gained experience.
  • Increased gold for killing bosses.
  • Increased global earned gold.
  • Organized Items.


Version 5.20

  • Now there is no second FFA Game.
  • Nerfed Blood Elf Lieutenant.
  • Now there is a background music.
  • Decreased Sludge Monstrosity's armor to 0 but now it takes 1000% more damage from spells.
  • Final Emisssary's mana regeneration has been decreased to 10.00.
  • Now Grow ability spawns fewer trees.
  • Slight Terrain Improvements.
  • Minor Changes.




Credits:

Credits

Weep,Sin'dorei300,Dan van Ohllus,NFWar,-Grendel
Frankster,epsilon,republicola,Sopho,b17rider,HappyTauren
JesusHipster,Marcos DAB,UgoUgo,Mr.Goblin,Suselishe
chilla_killa,Stanley,JollyD,Blizzard Entertainment,Carrington2k
AndrewOverload519,zadelim,donut3.5,Elenai,JetFangInferno
Deolrin,Dristitia,Freddyk,Ampharos_222,s4nji,RetroSexual
Misha,Tenebis,Champara Bros,GF_Bigger,WILLTHEALMIGHTY
Daelin,ratamahatta,dhguardianes,Tarrasque,Tranquil,Kuegukecku
Callahan,zeshuri,pWn3d,wingednosering,Thrikodius,WhiteDeath



Author's notes:

This map made so much improvement so far.
Thank You Killera.

The Map is Protected


The sequel of 8 Heroes is out! Be sure to check it out --> Heroes: War for Domination

Keywords:
Hero Defense,Custom spells,Kingdom,unit,controll,banshee
Contents

8 Heroes v5.20 (Map)

Reviews
Moderator
[IMG][c]Moderator: StoPCampinGn00b [IMG][IMG] 8 Heroes by Tayibb / Avatars Lord [IMG] RATINGS Scores[/COLOR]] Gameplay: 20/30 Terrain & Scenery: 8/20 Total Score: 28/50 Explanation[/COLOR]]5 Stars: 94%+ (47+/50) 4 Stars: 70% - 93.99%...
  1. [​IMG]
    Moderator:
    StoPCampinGn00b
    version 3.75
    [​IMG] [​IMG]
    8 Heroes
    by Tayibb / Avatars Lord
    [​IMG] RATINGS
    • Scores[/COLOR]] Gameplay: 20/30
      Terrain & Scenery: 8/20
      Total Score: 28/50

    • Explanation[/COLOR]]5 Stars: 94%+ (47+/50)
      4 Stars: 70% - 93.99% (35-47/50)
      3 Stars: 45% - 69.99% (20-34/50)
      2 Stars: 20 - 44.99% (10-19/50
      1 Stars: 0 - 19.99% (1-9/50)

    [​IMG] CRITIQUE
    Gameplay:
    First of all, the map is quite easy to get into. Quests are available and the premise is simple, it's a hero defense map, but you can push forward to the end of the game. The way the map plays out is very similar to 10 Hero Siege, it's also medium-fast paced.

    The gameplay is pretty standardized, there is no unique feature separating this from other team arena maps. Though, it does add the recommended and popular features such as recipes, different hero roles, having an animal buy items for you while your fighting, upgradable summoned units, and special rounds like PVP and unique creep waves. Yes, some waves will annoyingly catch people off-guard if they aren't careful, but it isn't a bad thing since you acknowledged it in your description.

    And the heroes of the map, I tested a fourth of them! I do like how many of them are customized (though with some really peculiar spells), but some are more than others. Revenant and the elven ranger has extremely boring default spells, naga dude and centaur get's overloading splash damage with too much effects. Try to balance the heroes out more, not by raising HP and DMG but balancing the spells! It would also very helpful if you had descriptions to say what intelligence heroes heal; some ability names look like healing spells but they really aren't.

    For two players, I got finished with 1:10 game time, passing the dire wolf round. We could have gone longer but I repicked and I did not know you restart your levels. It would be a very convenient feature if you kept your EXP when transferring heroes.

    20/30
    Terrain & Scenery:
    The terrain is mostly disappointing. Terrain tiles looked below averageand only matched at the spawn areas. I don't have a problem with the outland tiled road, but around it it's very dull. It's flat where ugly dirt cliffs aren't present. Shores look extremely unnatural except in parts where shallow water is.

    Doodad placement is lacking quality, there simply isn't enough of it. When there are enough doodads in an area, it's spammed; like where there is an excessive amount of graves used as a wall.

    To summarize, the terrain clearly isn't unacceptable but it is lacking.

    8/20

    [​IMG] VERDICT
    The only way a map can be approved is if it follows the map submission rules that apply to the map type. Well, all but one minor rule isn't being fulfilled, but due to how many maps are in the pending section I choose for this map to be APPROVED!
    - Though it doesn't affect the maps quality, it is recommended you have DISBTNs when downloading icons. It's the reason why blackened versions of your icons are green. i'm aware you cannot due a quick fix due to how many custom icons you have.
    [​IMG] NOTES
    Overall it's a fun hero defense, but the heroes clearly do not have the same caliber of creativity. Feel free to contact me about this review on this map page OR message me about anything. (+2) reputation points for taking your time to upload this map to Hive.

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  2. Silverfox

    Silverfox

    Joined:
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    Well played your map and it needs a lot more work.
    But firstly, your map description is nice, you have put some gameplay screenshots and properly done credits, so kudos to that.
    Now to the gameplay: Your do have a lot of Heroes to choose and a lot of imported material so that's good. However your tooltips are blank and don't tell much and most of your spells are simple edits, it would be nice to add some additional effects. For instance, I played Plate Revenant, Lightning Bolt could also deal damage to nearby enemy units (of course this means using triggers, so some tutorials would help you at that). Bottomline, Heroes need more work spell-wise and tooltips need to be completely reworked.
    The terrain... is kinda bad. Really bad. The outland (dirt I think?) clashes with the grass and it looks horrible. Definitely check some terraining tutorials to improve it.
    The defense does most work for you in the first waves, so you can just Hold Position while your computer allies do all the work. I suggest put more "lines" of resistance. Weak to powerful defense would be much more entertaining, since you Hero would actually do some damage.
    I didn't focus much on Items, but from what I saw your icons don't really match the name. Balnazzar's Suit has a dreadlord icon which makes no sense. Use different icons or download some from the Icon section.
    The map definitely has some potential for being approvable and of course entertaining. It isn't all bad, but needs more work. I suggest to take a look at some tutorials for GUI spells or even download some to make it more entertaining.
    Hope this helps and good luck on your future map-making! +rep
     
  3. Mech_Warrior

    Mech_Warrior

    Joined:
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    Hello Tayyib,

    First of all, I want to say, this map, even with its faults, was relatively fun to play. That being said, however, it could be a LOT more fun if you fixed a few things.

    1) The terrain, specifically around the base region, was awful. It needs a LOT of work to look and feel like a real base. Additionally, it's very cramped, with units and buildings just sort of haphazardly thrown throughout. This is what I would focus the majority of your attention on.

    2) Some of the heroes do not feel very original. Not everything has to be custom, but it would be nice to see some abilities that are more than just visual mods of default wc3 stuff.

    3) Default enemies spawn too quickly, with no gaps for players to look around/shop/etc. They also have VERY VERY annoying abilities, such as Polymorph and Shackles. This is generally bad, you should only have rare units/enemy heroes with active disables. It was very frustrating trying to play the game with a hero who was Polymorphed for 15+ seconds at a time.

    4) The item system could use a little work, with more late-game items, and more variety. Perhaps add items with active castable abilities that do unique things, or useful passives that are not done often?

    Overall, fun map, hindered by a few key points. If you keep working on it, I believe this map can be very good. The main thing to fix is the terrain.

    -Mech
     
  4. Avatars Lord

    Avatars Lord

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  5. StoPCampinGn00b

    StoPCampinGn00b

    Community Manager

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    Check moderator comment above to see the status of the map :cgrin:. Sorry this took so long, we've been at a lack of active mods!
     
  6. Killera

    Killera

    Joined:
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    Are you kidding me?

    'The last Base of the Kingdom is being attacked by their own allies. Someone is controlling them and you must find out who.
    The Kingdom counts on the 8 heroes, don't fail!'?

    I wrote this sentence for your map, your map descriptions and your quests aswell! I forced you to remove anything I made because of your "nightmare", you removed my kingdom base, my heroes and my units but you didn't remove my descriptions/text! What is this?
    And everybody thinks you wrote this text, but you didn't. And without me your map wouldn't be, what it is today.
    Remember the 3.10? That was the time when I completely changed your map, and after you made the 3.15 you followed my idea (except the arenas).

    And you don't even tell the others here that the last piece of my work (the descriptions of your map, loading screen etc.) was originally made by me.
    I feel like you only used me because I can write better descriptions. You even asked me how you could write some descriptions. If you use my descriptions, fine, but here in this website as description for your map when everybody sees it and thinks you wrote it when it was originally from me? I hope you have a good answer why you use my loading screen text for your general map description without telling them it was from me.

    I just noticed I'm not even in the credits, while I'm in the ingame credits, wtf?
     
  7. StoPCampinGn00b

    StoPCampinGn00b

    Community Manager

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    Above post "situation" taken care of :thumbs_up:


    It turns out they were clan members.
     
    Last edited: Nov 7, 2014
  8. nhammen

    nhammen

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    Good map i enjoyed playing it but there few things you should work right away

    1- with so many spell efecs maps lags a lot for everyone (its not hardware problem got i7 gtx765) and it delays for few secs at time and we die

    2- make a new base in the middle of the shop area and the current base it so annoyin to have to run all the time especialy when are trying to defend the base (or wait for bag to come with items)

    3- make shared gold system and reduce the bouty

    4-heroes need balancing make spells bassed on attributes and add higher lvl spell like at lvl 50 amd 150

    5- make difficulties cuz not always there are 4-5 ppl to play the map and solo is prety hard

    6- make more items with some crit life steal or spalsh combo or aoe spells

    7- a few more sutom events or portal with few bosses for rare recipe
     
  9. Tyrand

    Tyrand

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    Might have been a one-off issue but when we were finished fighting in the 2nd FFA Event everyone's hero was disabled and could not do anything.

    The 'Hell' command didn't resolve it either.
     
  10. Avatars Lord

    Avatars Lord

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    Updated, it won't happen (i hope so :ogre_haosis: )
     
  11. nagatrung1995

    nagatrung1995

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    well there was a warewolf bug that I haven't see u fix yet it about whole warewolf's skill if u are using a skill and then when it about to cast you press S and ........ see it for yourself
     
  12. Blast

    Blast

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    Nice map.. but... is soo hard :D
     
  13. GenosseX

    GenosseX

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    most of the spells are useless very soon... there is no balanace. much heroes have spells like "manaburn" WTF?...... WHY? to burn mana from one of 100000 CREEPS?
    The Mages are useless in all stages of games. spells that do only 1000 damage on 10 skill level... its very impossible to beat one monster with that. monsters have over 10000 live...
    no vampiric aura makes it impossible to beat monsters without dying in lategame.
     
  14. Avatars Lord

    Avatars Lord

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    Updated.

    About spells like Manaburn is for Big bosses. 8 Heroes who has 2 spells that deals 1000 damage means 16000 damage. Its pretty much. But i buffed spells anyway.

    If you buy emissary and upgrade him, He will be better than Vampiric Aura in lategame.
     
  15. GenosseX

    GenosseX

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    Decreased The Cost For Summons Upgrade

    how does it work? i have upgradet the units and bought then in the unit shop, but the stats were the same.

    where to get this item? emissary
     
  16. Avatars Lord

    Avatars Lord

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    Summons are the units that comes from Heroes's Abilities, The Upgrade won't upgrade Mercenaries

    You can find him in Mercenary Camp at Kingdom's Base.
     
  17. GenosseX

    GenosseX

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    ok map challnaged now.... you should better write down in the description that it is possible to upgrade some units...
     
  18. Avatars Lord

    Avatars Lord

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    Thank you for your feedback, i will write it :grin:
     
  19. deepstrasz

    deepstrasz

    Map Reviewer

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    Well, I haven't had the chance to find the Staff of Troll. Items are weird combinations of other items. Other than that, it's definitely not for two players.