i dont know why or how but you've messed up the towers
sometimes they dont attack and let some of the creeps pass by...
you obviously didnt listen to all we've said...
- the collisionsize - you didnt change it so your creeps are bopping each other at the spawn - hurray have fun with that bug if you insist on keeping it!
- the frosttower is still on a strategic adverse position (make a waterhole in the inside of the corner if you insist on the water requierment...)
(- the frost tower doesnt slow down enough ) *i'm not sure about that point because of the bugged ground towers...
- the ground towers sometimes dont attack - check the attack range, target range, movement buffer and so on... what kind of attack did you choose (artillery/projectile/and there was a third type i dont remember...)?
- splash tower projectiles (boulders) usually dont trace a target...
- your air-wave is still one small cluster. use "random point in region" for air waves or do something else - but please fix it!!
- check all your labels/tooltips' spelling... there are a lot of spelling mistakes
- add a hint for the slow tower... there's still nothing about the "has to be built on water"-thing...
1/5 changed to
2/5
I thought about my comment and... when someone first gives 1/5 and after some improvements still gives 1/5 that's wrong... so let me give you 2x thumbs up for your dunno the word.... "commitment"(?)!
and here are a few things that have to be highlighted:
+ the enemies cant escape in your latest version - good job.
+ you've really tried to improve the terrain - and i think you managed it! I like the different villages and the patroulling units make it look more "living"
+ you have changed the soudset of the ground tower - thank you!