mafe
Map Reviewer
- Joined
- Nov 2, 2013
- Messages
- 865
It's a good map, but it has a few easy-to-fix problems:
1. The creepcamp in front of the northeast/southwest starting position is not on camp stance.
2. The creeps at the shops can aggro by accident.
3. For a 2v2 map, some of the areas/chokepoints are too narrow. For example, some of the small groups of 7-10 trees could be decreased to just 1-3 trees, or removed entirely. Several forests could also have one fewer layer of trees. On the other hand, for a 1v1 maps, the potential asymmetries in spawning positions are too big. So imho you should try to pick either 1v1 or, probably better, 2v2 and optimise the map for one of these game modes.
4. It's just a visual thing, but for me it does not make sense that these brick look as if as they are over the snow:
If you shift the tiles like this:
then it will look like this, which looks more "natural":

5. There are several "safe wisp" trees, which is not ideal for 1v1.
Positives:
6. Interesting layout for 2v2, with the different starting positions.
7. Items and creeps are good.
8. While I surprised to see this was an undergound map, I like the tileset. But maybe that's because to me it looks more like icecrown to me.
So despite the map being good, I'd like you to fix 1, 2 and potentially also 3 and 4. Since this should be easily done, I'm sending the map to Awaiting Update.
1. The creepcamp in front of the northeast/southwest starting position is not on camp stance.
2. The creeps at the shops can aggro by accident.
3. For a 2v2 map, some of the areas/chokepoints are too narrow. For example, some of the small groups of 7-10 trees could be decreased to just 1-3 trees, or removed entirely. Several forests could also have one fewer layer of trees. On the other hand, for a 1v1 maps, the potential asymmetries in spawning positions are too big. So imho you should try to pick either 1v1 or, probably better, 2v2 and optimise the map for one of these game modes.
4. It's just a visual thing, but for me it does not make sense that these brick look as if as they are over the snow:

If you shift the tiles like this:

then it will look like this, which looks more "natural":

5. There are several "safe wisp" trees, which is not ideal for 1v1.
Positives:
6. Interesting layout for 2v2, with the different starting positions.
7. Items and creeps are good.
8. While I surprised to see this was an undergound map, I like the tileset. But maybe that's because to me it looks more like icecrown to me.
So despite the map being good, I'd like you to fix 1, 2 and potentially also 3 and 4. Since this should be easily done, I'm sending the map to Awaiting Update.