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You will use a Sound variable, with array ticked, e.g.:
Tr
Events
Map Initialization
Conditions
Actions
Set Sounds[1] = AltarOfDepthsWhat1 <gen>
Set Sounds[2] = CoralBedWhat1 <gen>
Set Sounds[3] = PeasantYes1 <gen>
Tn
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Sound - Play Sounds[(Random integer number between 1 and 3)]
However, this method leaks a bit, you would need Jass for an non-leaking version. If you want that one, let me know; I just used GUI, in case you are not familiar with Jass. (In Jass, you would need String variables instead.)
Right, doesn't seem to be working. I'm pretty sure I've done the right trigger. Can I try out this JASS version then mate? If you tell me how I use it as well that is.
Are your sounds default ones, from Warcraft 3 or imported? If they are Wc3 ones, go to the sounds in the Sound Editor and untick the "3d sound" option for each one of them.
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