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3 animation questions

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Level 3
Joined
Mar 27, 2005
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38
It is me again and I've got some questions again :)

1. I wanted to give my Tinker a Locust swarm based ability, but every time he uses the skill, he uses his alternate form. What can I do that we stays in his normal form?

2. In want to use the Pandaran Brewmaster and his spell Breath of Fire, but i want the drinking animation taking a longer time, until he spits the fire. What do i have to do?

3. For the same Breath of Fire i want to use the Disease Cloud or the Drunken Haze (Buff) animation, but if I use them it is only a litte animation in the line the panda normally spits fire at. What do I have to do here to get a bigger animation?

Thank you for your help :)
 
Level 16
Joined
Oct 18, 2008
Messages
825
lol. im a noob, i can only answer question 2. you have to had ''casting time''. it worked for ''flame strike'' i added ''casting time'' and the green circles (before the flames appear) stayed for longer before the flames appear.
 
Level 6
Joined
Oct 26, 2007
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211
1) When he casts the spell, wait some time (0.01s), then remove the "alternate" animation tag from him by trigger, then reset his animation
 
Level 22
Joined
Oct 27, 2004
Messages
914
.... Just go into the locust swarm ability, remove the "Alternate" animation tag from it. My apologies if that's not the problem, I don't have wc3 open now.

To make breath of fire take longer, Set the unit's Animation - Cast point up higher. keep tweaking till it works.

You may need a custom model if you want to have The breath of fire look like disease cloud...
 
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