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3 animation questions

Discussion in 'World Editor Help Zone' started by Henahax, Dec 9, 2008.

  1. Henahax

    Henahax

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    It is me again and I've got some questions again :)

    1. I wanted to give my Tinker a Locust swarm based ability, but every time he uses the skill, he uses his alternate form. What can I do that we stays in his normal form?

    2. In want to use the Pandaran Brewmaster and his spell Breath of Fire, but i want the drinking animation taking a longer time, until he spits the fire. What do i have to do?

    3. For the same Breath of Fire i want to use the Disease Cloud or the Drunken Haze (Buff) animation, but if I use them it is only a litte animation in the line the panda normally spits fire at. What do I have to do here to get a bigger animation?

    Thank you for your help :)
     
  2. Hubcool

    Hubcool

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    lol. im a noob, i can only answer question 2. you have to had ''casting time''. it worked for ''flame strike'' i added ''casting time'' and the green circles (before the flames appear) stayed for longer before the flames appear.
     
  3. -Berz-

    -Berz-

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    1. Change the unit animation(go to that carrion swarm based spell)
    2. trigger the animation speed (set animation speed of (triggering) unit to 50%)(or how you wish it)
    3.Bigger animation? -_-"
     
  4. SILLYbear

    SILLYbear

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    1) When he casts the spell, wait some time (0.01s), then remove the "alternate" animation tag from him by trigger, then reset his animation
     
  5. Lord_T

    Lord_T

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    .... Just go into the locust swarm ability, remove the "Alternate" animation tag from it. My apologies if that's not the problem, I don't have wc3 open now.

    To make breath of fire take longer, Set the unit's Animation - Cast point up higher. keep tweaking till it works.

    You may need a custom model if you want to have The breath of fire look like disease cloud...