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3.32 Buglist

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Jan 19, 2005
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I played this Version only one time, but I saw a big Bug (for me)

Tech Priest of the Imperial Guards actually gots an aura, that the towers do more damage and attack faster... but it doesn't work :( too bad for Imperial-Players ;)
 

Ralle

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OK The things that I've fixed are:
-The Super Stunning spell (I can't remember it's name)
-The TechPriest Auras.. Maybe the units doesnt have a buff icon but it still affects them.
-Changed Old OneEye model back to abonimation
-Removed some autocasting
-Changed the creep life but we need VanDamnit to test it first...
 
Level 2
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Black Knight";p="403 said:
I played this Version only one time, but I saw a big Bug (for me)

Tech Priest of the Imperial Guards actually gots an aura, that the towers do more damage and attack faster... but it doesn't work :( too bad for Imperial-Players ;)
well...the aura is usuable for technical units anyway...but u r right: it does not work for some reason

btw: why wont the chaos marine skills of nurgle and tzeentch work? u should fix that
 
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