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2P Campaign: Human 05

Submitted by Gismo359, McQvaBlood, TheSpoon
This bundle is marked as approved. It works and satisfies the submission rules.
Human Campaign: The Scourge of Lordaeron
Chapter 5: March of the Scourge

"Early the next morning, Arthas and Jaina approach the village of Hearthglen."

Version: 2.6
Extra Score: Amount of Map Explored

Level Description: Upon killing Kel'Thuzad, Arthas and Jaina discover that they are too late and the grain has already been shipped! The two quickly head to Hearthglen to find that the plague has already taken effect, and they discover the true effects of the plague. Now a massive Undead Army is bearing down on the village, can Arthas survive for long enough for the reinforcements to arrive?

Changelog:
Version 1.0 - First complete release.
Version 1.1 - Fixed a bug which could result in not being able to save/load.
Version 1.2 - Using recent melee patch. Fixed a bug in the exchange system. Falric spell balancing.
Version 1.3 - Fixed a techtree bug.
Version 1.4 - Revised score system. Fixed Falric's revive-text. Reworked insane AI.
Version 1.5 - Removed Gem of True Sight from Merchant. Effect when Falric uses great defense.
Version 1.6 - Mass code update. DISBTN Great Defense fixed.
Version 2.0 - Mass update for all maps: [link]
Version 2.1 - Fixed end of game peasant control bug.
Version 2.2 - Fixed Jaina's Aura bug. Fixed insane mode town hall bug. Fixed loading screen typo.
Version 2.3 - Fixed a the initial Lumber Mill for shared dropoff. Fixed Falric's level cap.
Version 2.4 - Insane/Normal Load Bug Fix. Fixed an endgame save/load bug.
Version 2.5 - Gismo359: Improved resource/unit exchanging and research/tech sharing.
Peasants now properly return resources to the other player's buildings.
Peasants can now Call to Arms at the other player's Keeps and Town Hall.
Town halls no longer get displaced in Insane Mode.
Version 2.6 - Gismo359: Fixed a bug where units would require "Default string" to be built.
General Changes:
- Features Captain Falric
- 2 Player Base
- Techtree, Requirement and Research systems

Insane Mode:
- Improved AI
- Caravan has more life
- Fewer starting towers
- Townhall starting rather than Keep


##============================================##

If you wish to report a bug, reply with feedback, or find out more about the project, please visit the Hosted Forums.


Keywords:
2 player campaign human alliance scourge lordaeron arthas
Contents

2P Campaign: Human 05 (Map)

Reviews
Moderator
21:52, 28th Feb 2010 ap0calypse: Approved
  1. 21:52, 28th Feb 2010
    ap0calypse: Approved
     
  2. Zelgan

    Zelgan

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    Yay Spoon! Been waiting for this release ^.^, Keep up the good work, love your maps :thumbs_up:
     
  3. TheSpoon

    TheSpoon

    Joined:
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    Nice to have a fan ^^, keep an eye out for any bugs for me : O
     
  4. Mugzippit

    Mugzippit

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    Another amazingly modified campaign map!
     
  5. pray

    pray

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    I like your maps.Keep working.
     
  6. TheSpoon

    TheSpoon

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    Tanks bery much : D

    Yes sir! : O

    UPDATE:
    - Captain hero bugs fixed
    - 2 Player Balancing

    UPDATE:
    - Further Captain hero bugs fixed
     
    Last edited: Feb 16, 2010
  7. Biggrouse

    Biggrouse

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    i love them, really fun to play, just give falric thecaptain voice instead of footman
     
  8. isus666

    isus666

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    nice new one already
     
  9. TheSpoon

    TheSpoon

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    Thx a lot, and yeah thats been changed already : >

    Yeah I try release 1 every week

    UPDATE:
    - Fixed load bug
     
    Last edited: Feb 21, 2010
  10. Fanny.Shaver

    Fanny.Shaver

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    I remember playing that one long ago on easy. Thing with wc3 campaign is that it easy leaks, you are meant to defend, and in fact you are able to own everyone and wait for timer to expire ;)
     
  11. TheSpoon

    TheSpoon

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    Actually theres a trigger so that if they all die, then you auto win xP
     
  12. imre

    imre

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    Hi, i find the -load codes are very annoying - i seem to get them wrong now and then and i need to retype the whole code, is there no way to do it with copy and paste?
    why are the codes so long?
     
  13. TheSpoon

    TheSpoon

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    The codes for the last few levels don't seem to work.
    And they're so long because you're saving 2 heroes and some other data.
    Heres what I suggest doing with the codes.
    #1 Print screen the page,
    #2 Minimise and paste it into paint,
    #3 Open note pad and type in
    #4 Then select and copy it ready for the next level
    That takes about 1 minutes top, and if you leave paint open you can double check it if its wrong.
     
  14. imre

    imre

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    Hi, well how do u paste what you copy in to the game message field?
     
  15. TheSpoon

    TheSpoon

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    Ctrl + v

    INSANE MODE UPDATE:
    - Upgraded AI
    - Caravan has more HP
    - Fewer starting towers
    - Townhall starting rather than Keep

    UPDATE:
    - Exchange system added
    - Techtree system added
    - Upgrade system added
    - Few bugs fixed
    There should be no more updates after this to this map.
    (Unless a bug is found)
     
    Last edited: May 2, 2010
  16. meteOrain-

    meteOrain-

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    i havent tested the map
    and im not going to
    but its nice that you make the campaings to multiplayer
    and whats with the spoon :)?
    ''TheresNoSpoon''
     
  17. sagi5533

    sagi5533

    Joined:
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    in chapter 4 i couldnt build blacksmith or workshop, i tryed to build town hall 3 times but didnt work and i tryed to upgrade to keep, allso i tryed to rehost game and still same bug.
    in chapter 5 green and purple dont attack, i could easly destroy there bases and they didnt do anything which was funny (i tryed rehost here too and same thing happend) :p
    cheak the bugs pls :D
    *note* cant wait for undead campigan! :]
     
  18. TheSpoon

    TheSpoon

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    Complete release 1.0 for this map has been released.
    All known bugs fixed.


    @sagi5533
    Those bugs should be fixed now
     
  19. delosumbra

    delosumbra

    Joined:
    Apr 8, 2010
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    awsome

    Very awesome map series me and a friend of mine just started the insane campaign and boy o boy was this level hard constantly attacked almost no downtime we were lucky to survive when we did thx so much for making these maps and cant wait for undead campaign :thumbs_up: