- Joined
- Oct 24, 2007
- Messages
- 421
Yep I've been working on a 2D super metroid style warcraft 3 mechanics system. And I have to say it works pretty well too! Here's the rundown...
This is a DEMO. It is made to demonstrate the core ideas I could eventually turn into a game. It lasts about 5-10 minutes (depending how long you muck around). It uses plenty of excellent custom models by the amazing ZeroX and features some rocking tunes from the metroid metal band Stemage and some old school metroid sounds.
But enough about that, the engine you say?
OK here's the basic controls
Left arrow - makes you run left, you gain speed over time
Right arrow - makes you run right, you gain speed over time
Up arrow - lets you jump a set height, releasing up before you reach the peak stops your jump short
Down arrow - enter morph ball mode, required for small tunnels
Down (again) - in morph ball mode pressing this will drop bombs to destroy rubble and enemies
Right click a point - fires the equipped beam at a certain point, each beam has a different range and use and some do more damage than others. Each has a different cooldown rate of fire.
ITEMS MADE SO FAR
The beams
Power beam - basic medium speed medium range beam
Wave beam - long range, pierces walls but not enemies
Ice beam - low damage, low range and speed but freezes enemies
Plasma beam - higher damage, medium range and speed, pierces enemies
Visors
Combat - basic visor, no effects
Scan visor - allows you to scan objects for information
Thermal visor - detect invisible targets with heat patterns and make visibile units more obvious
Other items
Morph ball - become smaller in size, losing attacks but allowing passage through holes
Bombs - drop bombs to destroy rubble
Included in this demo is the following
Movement engine
Good terrain
Morph ball
Power beam
Scan visor
Combat visor
Bombs
Basic enemy type: Beetle
Boss enemy type: Cave beetle
I am contemplating making this into the abandoned C++ game project Metroid prime 2D. It is well within my capability.
Give it a test and see what you think, and enjoy!!!
Even though you don't get them in this map I have shown all beam types in action
This is a DEMO. It is made to demonstrate the core ideas I could eventually turn into a game. It lasts about 5-10 minutes (depending how long you muck around). It uses plenty of excellent custom models by the amazing ZeroX and features some rocking tunes from the metroid metal band Stemage and some old school metroid sounds.
But enough about that, the engine you say?
OK here's the basic controls
Left arrow - makes you run left, you gain speed over time
Right arrow - makes you run right, you gain speed over time
Up arrow - lets you jump a set height, releasing up before you reach the peak stops your jump short
Down arrow - enter morph ball mode, required for small tunnels
Down (again) - in morph ball mode pressing this will drop bombs to destroy rubble and enemies
Right click a point - fires the equipped beam at a certain point, each beam has a different range and use and some do more damage than others. Each has a different cooldown rate of fire.
ITEMS MADE SO FAR
The beams
Power beam - basic medium speed medium range beam
Wave beam - long range, pierces walls but not enemies
Ice beam - low damage, low range and speed but freezes enemies
Plasma beam - higher damage, medium range and speed, pierces enemies
Visors
Combat - basic visor, no effects
Scan visor - allows you to scan objects for information
Thermal visor - detect invisible targets with heat patterns and make visibile units more obvious
Other items
Morph ball - become smaller in size, losing attacks but allowing passage through holes
Bombs - drop bombs to destroy rubble
Included in this demo is the following
Movement engine
Good terrain
Morph ball
Power beam
Scan visor
Combat visor
Bombs
Basic enemy type: Beetle
Boss enemy type: Cave beetle
I am contemplating making this into the abandoned C++ game project Metroid prime 2D. It is well within my capability.
Give it a test and see what you think, and enjoy!!!
Even though you don't get them in this map I have shown all beam types in action
Attachments
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death.jpg72.9 KB · Views: 395
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ice beam.jpg142.4 KB · Views: 555
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jungle.jpg160.8 KB · Views: 586
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landing site.jpg174.7 KB · Views: 895
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load screen.jpg65.6 KB · Views: 371
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morph ball.jpg133.4 KB · Views: 403
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plasma beam.jpg143.4 KB · Views: 752
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scan visor.jpg133.5 KB · Views: 474
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wave beam.jpg143.2 KB · Views: 767
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MetroidEngineDEMO.w3x3.6 MB · Views: 228