- Joined
- Jun 15, 2008
- Messages
- 677
(10 ratings)
Woops sorry; fixed.. why is the internal model file called 'trireme'?
Hum yes I agree. I'll try to work something out, but it's not that easy considering that the skin is actually a photo; I don't have anything between the four legs.also, the front part of the belly needs better wrapping, and the hind area of the belly needs better rigging, so it doesn't stretch that bad or clip with the hind legs
Yes I'm sorry, making an elephant from scratch was way above my skills...I'm.. not sure what to say on the mesh and texture not being yours.. this is like.. a first legit elephant .u.
Woops sorry; fixed
Hum yes I agree. I'll try to work something out, but it's not that easy considering that the skin is actually a photo; I don't have anything between the four legs.
Yes I'm sorry, making an elephant from scratch was way above my skills...
Yep I've done everything with mdlviswell the only thing that should be tweaked is a texture. it needs some freehand
as for the rigging and animation, what do you use to do them? I kinda recommend mdlvis more
Noice !
Any hopes for a Team-colored war-elephant + Elephant archer ? i'm looking for these kind of models !![]()
Yep I've done everything with mdlvis
Well yes I'll probably have that, but I won't be able to upload it here as the model of the man would be from Fingolfin. But I'll link you a pastebin when it's done
There might not be an archer though. I ll start by putting a Cornac.
Here is an other skin which I cannot upload as it is from Creative Assembly's Rome II Total War. I worked a lot more on this version which is in my map so the wrapping is way better than here
I already started to work on a TC elephant with armor but it's faaaar from finished ^^
Sorry, the palm trees are from Fingolfin; you may ask him thoughcool model, can you upload also the palm tree i love itrate 5/5
I'm sorry I must be dumb I don't get which button you are talking about. You would have each vertice to be attached to two bones ? I'm not sure to follow... Btw I like the stretching that is obtained with this rigging; I've done a few tests and tweaked it; that's how it was meant to be, sorry if you dislike it...what you should do is really make use of that other button for rigging in mdlvis, by selecting the vertices that are following one bone, selecting another bone, and adding that bone to the rigging. hopefully the clipping and stretching will be lessened
..i still want you to make the elephant texture freehand, screenshots are a no-go .u. ( at least i believe so ) maybe someone from the skin section could help you with that
Sorry, the palm trees are from Fingolfin; you may ask him though
I'm sorry I must be dumb I don't get which button you are talking about. You would have each vertice to be attached to two bones ? I'm not sure to follow... Btw I like the stretching that is obtained with this rigging; I've done a few tests and tweaked it; that's how it was meant to be, sorry if you dislike it...
Well, I asked Fingolfin, it seems I am able to retrieve stuff online as long as it's not copyrighted. I made the effort to find one and remake the whole wrapping to upload it here; even though it's far from perfect, it seems quite useful as a model; I don't have the time nor the desire to make a freehand texture...
oh, thanks for the reply GolluM_KoMeSorry, the palm trees are from Fingolfin; you may ask him though
You'd be surprised how quick an elephant can be ^^ But it was made on purpose to emphasize the blow. In animation, you usually exaggerate some moves, especially in games such as Warcraft3. But I did not really do that with the elephant as I wanted it to be rather realistic.for the attack 1 animation i think it would look more natural if you speed up the 1st half of the attack and slowed down the second half of the attack. I don't feel like elephants are capable of rubberbanding their head at such speeds XD