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Icy Dungeon UI

A icy dungeon UI, as requested by HammerFist132.

Here are the paths:

UI\Console\Human\HumanUITile01.blp
UI\Console\Human\HumanUITile02.blp
UI\Console\Human\HumanUITile03.blp
UI\Console\Human\HumanUITile04.TGA
UI\Console\Human\HumanUITile-InventoryCover.blp
UI\Console\Human\HumanUITile-TimeIndicatorFrame.blp

UI 04 must be TGA to work. Also, the UI 04 will not work if u don't go to ''Advanced -> Game Interface'' and replace the ''Image - Console Texture 4''. Then it should work. If not works after that, contact me.

Enjoy! :)



Keywords:
Icy, Ice, Frozen, Chilling, Chains, Chain, Metal, UI, Swords, Wall, Bricks, I, DID, IT, Snow, Snowman, Icicle, BloodEf300
Contents

HumanUITile-InventoryCover (Texture)

HumanUITile-TimeIndicatorFrame (Texture)

HumanUITile01 (Texture)

HumanUITile02 (Texture)

HumanUITile03 (Texture)

HumanUITile04 (Texture)

Reviews
19:59, 8th Jun 2012 67chrome: For most skins I'd prefer to see a little more freehand, though given the utility and purpose of this I think it's fine. I sort of miss how structures in WC2 had snow on them in the snowy area rather than looking the...
19:59, 8th Jun 2012
67chrome: For most skins I'd prefer to see a little more freehand, though given the utility and purpose of this I think it's fine. I sort of miss how structures in WC2 had snow on them in the snowy area rather than looking the same in every tileset, and this gives me a similar feel.
 
you can reduce the fle size for us by building the humantile04 in blp instead of TGA, I managed to do this here:

https://www.hiveworkshop.com/threads/humanuitile04-blp.121511/post-2357402

you simply must copy and paste you're custom tile04 on top of the one exported from the mpq, or take mine/minimage's and give me/minimage credit and then copy/paste ur custom alpha channels and custom textures over top of ours, and this will knock the file size down on tile04 by more then 60%, neat custom UI btw
 
Last edited:
Thank you, Heinv! :)
This is an old skin from 2012, made by request.
I don't think that the shading is so much lacking though.
67chrome didn't point out that the shading aspect was so much trouble when he moderated it.
So, i don't think i'll rework this.
The update is referring to the fact that the UI was broken and now the issue is fixed.
 
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