mafe
Map Reviewer
- Joined
- Nov 2, 2013
- Messages
- 865
Without even reading the description, I also thought of this as an LR-CH hypbrid. I guess the item tables were inspired by the discord discussions around the LR update?
Imo the map looks, as always, good but different from "normal" ladder maps. While I did like the bridges on one of you other recent maps, for a pure 1v1 I would still arther avoid them. But on the other hand, the layout is standard otherwise, so maybe why not..?
Again, you know by now what I think about stonebreaker ogres and naga creeps.
In terms of other gameplay stuff:
1. Some aggro issues with the northern mud golem camp and zombie/centaur camp.
2. The custom c5 item table is not convincing for me. By the time the this camp is taken, the scroll of should be rather underwhelming compared to the other two items, since most armies should have means to regenerate out of fights anyway. The custom c2 table on the other hand is worth a shot.
3. Also, not sure of the camp that drops the c5 has enough antiair abilities. Maybe the nova is sufficient even if the revenant cant attack air.
4. The taverns create some very narrow choke points. Maybe you can find a better place for them? However, I didnt find one immediately.
5. With respect to creep routes, the standard "take a lvl 2 permanent camp + nearby green camp" seems to be more risky than on some other maps.
So imo the aggro issues could be improved with little effort. If you want to, consider the other points too. Map set to Awaiting Update.
Imo the map looks, as always, good but different from "normal" ladder maps. While I did like the bridges on one of you other recent maps, for a pure 1v1 I would still arther avoid them. But on the other hand, the layout is standard otherwise, so maybe why not..?
Again, you know by now what I think about stonebreaker ogres and naga creeps.
In terms of other gameplay stuff:
1. Some aggro issues with the northern mud golem camp and zombie/centaur camp.
2. The custom c5 item table is not convincing for me. By the time the this camp is taken, the scroll of should be rather underwhelming compared to the other two items, since most armies should have means to regenerate out of fights anyway. The custom c2 table on the other hand is worth a shot.
3. Also, not sure of the camp that drops the c5 has enough antiair abilities. Maybe the nova is sufficient even if the revenant cant attack air.
4. The taverns create some very narrow choke points. Maybe you can find a better place for them? However, I didnt find one immediately.
5. With respect to creep routes, the standard "take a lvl 2 permanent camp + nearby green camp" seems to be more risky than on some other maps.
So imo the aggro issues could be improved with little effort. If you want to, consider the other points too. Map set to Awaiting Update.