- Joined
- May 9, 2009
- Messages
- 735
I am having this really weird issue where I have 2 units spawning instead of 1 for one particular trigger. I have very many triggers and I suspect there may be some sort of side effect of one of them but before I search through all of them I want to ask if anyone has ever encountered this before.
The trigger makes it so every time a unit casts a spell (based of roar) it is replaced with a unit. However, using the 'replace' action for some reason replaces it with 2 units. No matter which unit I replace it with it still gives two. When I used 'remove unit' and 'create new unit' actions instead the same problem occurs. When I alter the value of units created it doubles it; when I say 'create 3 units' in-game it creates 6.
I have a similar trigger which explodes the unit and creates a new one and it works fine. I have many other triggers which create units and they work fine creating the amount of units they are supposed to create. For now I have not the slightest idea why this is happening. Any help will be greatly appreciated.
The trigger makes it so every time a unit casts a spell (based of roar) it is replaced with a unit. However, using the 'replace' action for some reason replaces it with 2 units. No matter which unit I replace it with it still gives two. When I used 'remove unit' and 'create new unit' actions instead the same problem occurs. When I alter the value of units created it doubles it; when I say 'create 3 units' in-game it creates 6.
I have a similar trigger which explodes the unit and creates a new one and it works fine. I have many other triggers which create units and they work fine creating the amount of units they are supposed to create. For now I have not the slightest idea why this is happening. Any help will be greatly appreciated.